A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games

It is widely agreed that the traditional process of schooling can benefit from the usage of computers as supportive tools. Various approaches using computers in education have become the most prominent over the last decade (i.e. e-learning, game-based learning systems, and edutainment). A constant c...

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Main Authors: Ahmad, M., Rahim, L.A., Arshad, N.I.
Format: Conference or Workshop Item
Published: Institute of Electrical and Electronics Engineers Inc. 2015
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962234883&doi=10.1109%2fISTMET.2015.7359064&partnerID=40&md5=b9bf594cfde97fe67a2d6f86d1ffc7c6
http://eprints.utp.edu.my/26175/
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spelling my.utp.eprints.261752021-08-30T08:53:51Z A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games Ahmad, M. Rahim, L.A. Arshad, N.I. It is widely agreed that the traditional process of schooling can benefit from the usage of computers as supportive tools. Various approaches using computers in education have become the most prominent over the last decade (i.e. e-learning, game-based learning systems, and edutainment). A constant challenge has been faced by the game developers to achieve an effectively modelled and designed educational game. This can allow game developers to understand the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process. © 2015 IEEE. Institute of Electrical and Electronics Engineers Inc. 2015 Conference or Workshop Item NonPeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962234883&doi=10.1109%2fISTMET.2015.7359064&partnerID=40&md5=b9bf594cfde97fe67a2d6f86d1ffc7c6 Ahmad, M. and Rahim, L.A. and Arshad, N.I. (2015) A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games. In: UNSPECIFIED. http://eprints.utp.edu.my/26175/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description It is widely agreed that the traditional process of schooling can benefit from the usage of computers as supportive tools. Various approaches using computers in education have become the most prominent over the last decade (i.e. e-learning, game-based learning systems, and edutainment). A constant challenge has been faced by the game developers to achieve an effectively modelled and designed educational game. This can allow game developers to understand the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subject-matter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process. © 2015 IEEE.
format Conference or Workshop Item
author Ahmad, M.
Rahim, L.A.
Arshad, N.I.
spellingShingle Ahmad, M.
Rahim, L.A.
Arshad, N.I.
A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
author_facet Ahmad, M.
Rahim, L.A.
Arshad, N.I.
author_sort Ahmad, M.
title A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
title_short A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
title_full A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
title_fullStr A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
title_full_unstemmed A multi-domain framework: A qualitative study evolving understanding of subject-matter in modelling educational games
title_sort multi-domain framework: a qualitative study evolving understanding of subject-matter in modelling educational games
publisher Institute of Electrical and Electronics Engineers Inc.
publishDate 2015
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962234883&doi=10.1109%2fISTMET.2015.7359064&partnerID=40&md5=b9bf594cfde97fe67a2d6f86d1ffc7c6
http://eprints.utp.edu.my/26175/
_version_ 1738656834448785408
score 13.214268