Understanding relationships between learners and game environment of educational games: Hermeneutic approach

Educational games (EG) have highly influenced the 21st century as a positive learning tool in education industry. This requires a projecting need of understanding the relationships which can enhance the learning objectives for learners and enhance the interactivity of game environment. Although, rel...

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Main Authors: Ahmad, M., Rahim, L.A., Arshad, N.I.
Format: Article
Published: IEEE Computer Society 2017
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85029925507&doi=10.1109%2fICRIIS.2017.8002520&partnerID=40&md5=9323295fdf975493ba3336d2f29b09c4
http://eprints.utp.edu.my/20043/
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spelling my.utp.eprints.200432018-04-22T14:38:31Z Understanding relationships between learners and game environment of educational games: Hermeneutic approach Ahmad, M. Rahim, L.A. Arshad, N.I. Educational games (EG) have highly influenced the 21st century as a positive learning tool in education industry. This requires a projecting need of understanding the relationships which can enhance the learning objectives for learners and enhance the interactivity of game environment. Although, relationships are vaguely dispersed in literature; understanding the need to interrelate other concepts of game environment with learner's expectations, and how the interaction through the game play is crucial. Therefore, this article briefly highlights the proposed multi-domain framework for game developers to effectively model out the game elements while extracting implicit vaguely supported relationships based on game environment domain and learner's concepts through a systematic literature review. This paper explains on twelve (12) implicit relationships in perspective of game environment domain and learners. They are validated through qualitative interviews with eight (8) game-based learning experts. Subsequently, the results are interpreted in relevancy with all domains of proposed framework by applying interpretive hermeneutic approach. The findings conclude twelve (12) explicit relationships between game environment domain and the learner's relationships; for game developers to guide them through the development phase of EG. © 2017 IEEE. IEEE Computer Society 2017 Article PeerReviewed https://www.scopus.com/inward/record.uri?eid=2-s2.0-85029925507&doi=10.1109%2fICRIIS.2017.8002520&partnerID=40&md5=9323295fdf975493ba3336d2f29b09c4 Ahmad, M. and Rahim, L.A. and Arshad, N.I. (2017) Understanding relationships between learners and game environment of educational games: Hermeneutic approach. International Conference on Research and Innovation in Information Systems, ICRIIS . http://eprints.utp.edu.my/20043/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
description Educational games (EG) have highly influenced the 21st century as a positive learning tool in education industry. This requires a projecting need of understanding the relationships which can enhance the learning objectives for learners and enhance the interactivity of game environment. Although, relationships are vaguely dispersed in literature; understanding the need to interrelate other concepts of game environment with learner's expectations, and how the interaction through the game play is crucial. Therefore, this article briefly highlights the proposed multi-domain framework for game developers to effectively model out the game elements while extracting implicit vaguely supported relationships based on game environment domain and learner's concepts through a systematic literature review. This paper explains on twelve (12) implicit relationships in perspective of game environment domain and learners. They are validated through qualitative interviews with eight (8) game-based learning experts. Subsequently, the results are interpreted in relevancy with all domains of proposed framework by applying interpretive hermeneutic approach. The findings conclude twelve (12) explicit relationships between game environment domain and the learner's relationships; for game developers to guide them through the development phase of EG. © 2017 IEEE.
format Article
author Ahmad, M.
Rahim, L.A.
Arshad, N.I.
spellingShingle Ahmad, M.
Rahim, L.A.
Arshad, N.I.
Understanding relationships between learners and game environment of educational games: Hermeneutic approach
author_facet Ahmad, M.
Rahim, L.A.
Arshad, N.I.
author_sort Ahmad, M.
title Understanding relationships between learners and game environment of educational games: Hermeneutic approach
title_short Understanding relationships between learners and game environment of educational games: Hermeneutic approach
title_full Understanding relationships between learners and game environment of educational games: Hermeneutic approach
title_fullStr Understanding relationships between learners and game environment of educational games: Hermeneutic approach
title_full_unstemmed Understanding relationships between learners and game environment of educational games: Hermeneutic approach
title_sort understanding relationships between learners and game environment of educational games: hermeneutic approach
publisher IEEE Computer Society
publishDate 2017
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85029925507&doi=10.1109%2fICRIIS.2017.8002520&partnerID=40&md5=9323295fdf975493ba3336d2f29b09c4
http://eprints.utp.edu.my/20043/
_version_ 1738656155505262592
score 13.18916