Designing game-based learning kit with integration of augmented reality for learning geography

The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning....

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Main Authors: Ong, Ace Hong, Abd. Halim, Noor Dayana, Zulkifli, Nurul Nadwa, Jumaat, Nurul Farhana, Mohd. Zaid, Norasykin, Mokhtar, Mahani
Format: Article
Language:English
Published: Kassel University Press GmbH 2022
Subjects:
Online Access:http://eprints.utm.my/id/eprint/98450/1/NurulFarhanaJumaat2022_DesigningGameBasedLearningKit.pdf
http://eprints.utm.my/id/eprint/98450/
http://dx.doi.org/10.3991/ijim.v16i02.27377
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spelling my.utm.984502023-01-08T02:42:38Z http://eprints.utm.my/id/eprint/98450/ Designing game-based learning kit with integration of augmented reality for learning geography Ong, Ace Hong Abd. Halim, Noor Dayana Zulkifli, Nurul Nadwa Jumaat, Nurul Farhana Mohd. Zaid, Norasykin Mokhtar, Mahani L Education (General) The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning. This is because the features of a game must have an impacton education; it is essential to choose a game based on appropriate criteria foreducation. Therefore, this paper describes the integration process of game-basedlearning features outlined by Alaswad and Nadolny (2015), which are goal,interaction and feedback. The three features are designed in a learning kit calledthe “Kit Pengembara” for learning the topic of “Wind Direction” and “BearingAngels”, the subject of Geography Form 1. In addition, this Kit Pengembaraalso integrates the UniteAR application for user to complete a given task usingaugmented reality. Therefore, this paper can provide an overview to educators inthe form of their educational innovations that integrate technology to increasestudent engagement. Kassel University Press GmbH 2022-01 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/98450/1/NurulFarhanaJumaat2022_DesigningGameBasedLearningKit.pdf Ong, Ace Hong and Abd. Halim, Noor Dayana and Zulkifli, Nurul Nadwa and Jumaat, Nurul Farhana and Mohd. Zaid, Norasykin and Mokhtar, Mahani (2022) Designing game-based learning kit with integration of augmented reality for learning geography. International Journal of Interactive Mobile Technologies, 16 (2). pp. 4-16. ISSN 1865-7923 http://dx.doi.org/10.3991/ijim.v16i02.27377 DOI:10.3991/ijim.v16i02.27377
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Ong, Ace Hong
Abd. Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd. Zaid, Norasykin
Mokhtar, Mahani
Designing game-based learning kit with integration of augmented reality for learning geography
description The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning. This is because the features of a game must have an impacton education; it is essential to choose a game based on appropriate criteria foreducation. Therefore, this paper describes the integration process of game-basedlearning features outlined by Alaswad and Nadolny (2015), which are goal,interaction and feedback. The three features are designed in a learning kit calledthe “Kit Pengembara” for learning the topic of “Wind Direction” and “BearingAngels”, the subject of Geography Form 1. In addition, this Kit Pengembaraalso integrates the UniteAR application for user to complete a given task usingaugmented reality. Therefore, this paper can provide an overview to educators inthe form of their educational innovations that integrate technology to increasestudent engagement.
format Article
author Ong, Ace Hong
Abd. Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd. Zaid, Norasykin
Mokhtar, Mahani
author_facet Ong, Ace Hong
Abd. Halim, Noor Dayana
Zulkifli, Nurul Nadwa
Jumaat, Nurul Farhana
Mohd. Zaid, Norasykin
Mokhtar, Mahani
author_sort Ong, Ace Hong
title Designing game-based learning kit with integration of augmented reality for learning geography
title_short Designing game-based learning kit with integration of augmented reality for learning geography
title_full Designing game-based learning kit with integration of augmented reality for learning geography
title_fullStr Designing game-based learning kit with integration of augmented reality for learning geography
title_full_unstemmed Designing game-based learning kit with integration of augmented reality for learning geography
title_sort designing game-based learning kit with integration of augmented reality for learning geography
publisher Kassel University Press GmbH
publishDate 2022
url http://eprints.utm.my/id/eprint/98450/1/NurulFarhanaJumaat2022_DesigningGameBasedLearningKit.pdf
http://eprints.utm.my/id/eprint/98450/
http://dx.doi.org/10.3991/ijim.v16i02.27377
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score 13.160551