Designing game-based learning kit with integration of augmented reality for learning geography

The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning....

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Bibliographic Details
Main Authors: Ong, Ace Hong, Abd. Halim, Noor Dayana, Zulkifli, Nurul Nadwa, Jumaat, Nurul Farhana, Mohd. Zaid, Norasykin, Mokhtar, Mahani
Format: Article
Language:English
Published: Kassel University Press GmbH 2022
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Online Access:http://eprints.utm.my/id/eprint/98450/1/NurulFarhanaJumaat2022_DesigningGameBasedLearningKit.pdf
http://eprints.utm.my/id/eprint/98450/
http://dx.doi.org/10.3991/ijim.v16i02.27377
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Summary:The development of education is changing in line with the developmentof current technology, and these developments have influenced manyinnovations in teaching and learning methods. Many technology-based gameshave been introduced in the market; however, not all games are suitable forstudent learning. This is because the features of a game must have an impacton education; it is essential to choose a game based on appropriate criteria foreducation. Therefore, this paper describes the integration process of game-basedlearning features outlined by Alaswad and Nadolny (2015), which are goal,interaction and feedback. The three features are designed in a learning kit calledthe “Kit Pengembara” for learning the topic of “Wind Direction” and “BearingAngels”, the subject of Geography Form 1. In addition, this Kit Pengembaraalso integrates the UniteAR application for user to complete a given task usingaugmented reality. Therefore, this paper can provide an overview to educators inthe form of their educational innovations that integrate technology to increasestudent engagement.