Learning strategies using augmented reality technology in education: Meta-analysis

The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the...

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Main Authors: Abdul Hanid, Mohd. Fadzil, Mohamad Said, Mohd. Nihra Haruzuan, Yahaya, Noraffandy
Format: Article
Language:English
Published: Horizon Research Publishing 2020
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Online Access:http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf
http://eprints.utm.my/id/eprint/90447/
http://dx.doi.org/10.13189/ujer.2020.081908
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spelling my.utm.904472021-04-30T14:41:43Z http://eprints.utm.my/id/eprint/90447/ Learning strategies using augmented reality technology in education: Meta-analysis Abdul Hanid, Mohd. Fadzil Mohamad Said, Mohd. Nihra Haruzuan Yahaya, Noraffandy LC Special aspects of education The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the same space in real-time. The purpose of this meta-analysis is to identify the types of learning strategies that have been implemented using the Augmented Reality technology. The research methodology is based on a systematic literature search in online databases, namely, Scopus, Web of Science, Science Direct, Taylor Francis, and Springer. Keywords used in the search include Augmented Reality in education, learning strategies, integration strategies, as well as Augmented Reality teaching and learning. The results of this meta-analysis reveal that interactive learning, game-based learning, collaborative learning, and experiential learning are the dominant strategies in education that use Augmented Reality. Such findings will provide educators with guidance on the learning strategies that use Augmented Reality and its potential in education, which will subsequently lead to further research on how learning strategies using the Augmented Reality technology can be implemented in teaching and learning effectively. Horizon Research Publishing 2020-05 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf Abdul Hanid, Mohd. Fadzil and Mohamad Said, Mohd. Nihra Haruzuan and Yahaya, Noraffandy (2020) Learning strategies using augmented reality technology in education: Meta-analysis. Universal Journal of Educational Research, 8 (5 A). pp. 51-56. ISSN 2332-3205 http://dx.doi.org/10.13189/ujer.2020.081908
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic LC Special aspects of education
spellingShingle LC Special aspects of education
Abdul Hanid, Mohd. Fadzil
Mohamad Said, Mohd. Nihra Haruzuan
Yahaya, Noraffandy
Learning strategies using augmented reality technology in education: Meta-analysis
description The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the same space in real-time. The purpose of this meta-analysis is to identify the types of learning strategies that have been implemented using the Augmented Reality technology. The research methodology is based on a systematic literature search in online databases, namely, Scopus, Web of Science, Science Direct, Taylor Francis, and Springer. Keywords used in the search include Augmented Reality in education, learning strategies, integration strategies, as well as Augmented Reality teaching and learning. The results of this meta-analysis reveal that interactive learning, game-based learning, collaborative learning, and experiential learning are the dominant strategies in education that use Augmented Reality. Such findings will provide educators with guidance on the learning strategies that use Augmented Reality and its potential in education, which will subsequently lead to further research on how learning strategies using the Augmented Reality technology can be implemented in teaching and learning effectively.
format Article
author Abdul Hanid, Mohd. Fadzil
Mohamad Said, Mohd. Nihra Haruzuan
Yahaya, Noraffandy
author_facet Abdul Hanid, Mohd. Fadzil
Mohamad Said, Mohd. Nihra Haruzuan
Yahaya, Noraffandy
author_sort Abdul Hanid, Mohd. Fadzil
title Learning strategies using augmented reality technology in education: Meta-analysis
title_short Learning strategies using augmented reality technology in education: Meta-analysis
title_full Learning strategies using augmented reality technology in education: Meta-analysis
title_fullStr Learning strategies using augmented reality technology in education: Meta-analysis
title_full_unstemmed Learning strategies using augmented reality technology in education: Meta-analysis
title_sort learning strategies using augmented reality technology in education: meta-analysis
publisher Horizon Research Publishing
publishDate 2020
url http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf
http://eprints.utm.my/id/eprint/90447/
http://dx.doi.org/10.13189/ujer.2020.081908
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score 13.18916