Enhancing students’ reasoning skills in engineering and technology through game-based learning

Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goa...

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Main Authors: Abdul Talib, Corrienna, Aliyu, Faruku, Abdul Malik, Adi Maimun, Kang, Hooi Siang
Format: Article
Language:English
Published: Kassel University Press GmbH 2019
Subjects:
Online Access:http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf
http://eprints.utm.my/id/eprint/88035/
http://dx.doi.org/10.3991/ijet.v14i24.12117
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spelling my.utm.880352020-12-15T00:12:00Z http://eprints.utm.my/id/eprint/88035/ Enhancing students’ reasoning skills in engineering and technology through game-based learning Abdul Talib, Corrienna Aliyu, Faruku Abdul Malik, Adi Maimun Kang, Hooi Siang H Social Sciences (General) Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses. Kassel University Press GmbH 2019 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf Abdul Talib, Corrienna and Aliyu, Faruku and Abdul Malik, Adi Maimun and Kang, Hooi Siang (2019) Enhancing students’ reasoning skills in engineering and technology through game-based learning. International Journal of Emerging Technologies in Learning, 14 (24). pp. 69-80. ISSN 1868-8799 http://dx.doi.org/10.3991/ijet.v14i24.12117
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic H Social Sciences (General)
spellingShingle H Social Sciences (General)
Abdul Talib, Corrienna
Aliyu, Faruku
Abdul Malik, Adi Maimun
Kang, Hooi Siang
Enhancing students’ reasoning skills in engineering and technology through game-based learning
description Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses.
format Article
author Abdul Talib, Corrienna
Aliyu, Faruku
Abdul Malik, Adi Maimun
Kang, Hooi Siang
author_facet Abdul Talib, Corrienna
Aliyu, Faruku
Abdul Malik, Adi Maimun
Kang, Hooi Siang
author_sort Abdul Talib, Corrienna
title Enhancing students’ reasoning skills in engineering and technology through game-based learning
title_short Enhancing students’ reasoning skills in engineering and technology through game-based learning
title_full Enhancing students’ reasoning skills in engineering and technology through game-based learning
title_fullStr Enhancing students’ reasoning skills in engineering and technology through game-based learning
title_full_unstemmed Enhancing students’ reasoning skills in engineering and technology through game-based learning
title_sort enhancing students’ reasoning skills in engineering and technology through game-based learning
publisher Kassel University Press GmbH
publishDate 2019
url http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf
http://eprints.utm.my/id/eprint/88035/
http://dx.doi.org/10.3991/ijet.v14i24.12117
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score 13.211869