Enhancing students’ reasoning skills in engineering and technology through game-based learning
Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goa...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Kassel University Press GmbH
2019
|
Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf http://eprints.utm.my/id/eprint/88035/ http://dx.doi.org/10.3991/ijet.v14i24.12117 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.utm.88035 |
---|---|
record_format |
eprints |
spelling |
my.utm.880352020-12-15T00:12:00Z http://eprints.utm.my/id/eprint/88035/ Enhancing students’ reasoning skills in engineering and technology through game-based learning Abdul Talib, Corrienna Aliyu, Faruku Abdul Malik, Adi Maimun Kang, Hooi Siang H Social Sciences (General) Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses. Kassel University Press GmbH 2019 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf Abdul Talib, Corrienna and Aliyu, Faruku and Abdul Malik, Adi Maimun and Kang, Hooi Siang (2019) Enhancing students’ reasoning skills in engineering and technology through game-based learning. International Journal of Emerging Technologies in Learning, 14 (24). pp. 69-80. ISSN 1868-8799 http://dx.doi.org/10.3991/ijet.v14i24.12117 |
institution |
Universiti Teknologi Malaysia |
building |
UTM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Malaysia |
content_source |
UTM Institutional Repository |
url_provider |
http://eprints.utm.my/ |
language |
English |
topic |
H Social Sciences (General) |
spellingShingle |
H Social Sciences (General) Abdul Talib, Corrienna Aliyu, Faruku Abdul Malik, Adi Maimun Kang, Hooi Siang Enhancing students’ reasoning skills in engineering and technology through game-based learning |
description |
Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations' economy and serve as the medium for the nations' active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses. |
format |
Article |
author |
Abdul Talib, Corrienna Aliyu, Faruku Abdul Malik, Adi Maimun Kang, Hooi Siang |
author_facet |
Abdul Talib, Corrienna Aliyu, Faruku Abdul Malik, Adi Maimun Kang, Hooi Siang |
author_sort |
Abdul Talib, Corrienna |
title |
Enhancing students’ reasoning skills in engineering and technology through game-based learning |
title_short |
Enhancing students’ reasoning skills in engineering and technology through game-based learning |
title_full |
Enhancing students’ reasoning skills in engineering and technology through game-based learning |
title_fullStr |
Enhancing students’ reasoning skills in engineering and technology through game-based learning |
title_full_unstemmed |
Enhancing students’ reasoning skills in engineering and technology through game-based learning |
title_sort |
enhancing students’ reasoning skills in engineering and technology through game-based learning |
publisher |
Kassel University Press GmbH |
publishDate |
2019 |
url |
http://eprints.utm.my/id/eprint/88035/1/CorriennaAbdulTalib2019_EnhancingStudents%E2%80%99ReasoningSkillsinEngineeringandTechnology.pdf http://eprints.utm.my/id/eprint/88035/ http://dx.doi.org/10.3991/ijet.v14i24.12117 |
_version_ |
1687393519704997888 |
score |
13.211869 |