Students habits and digital game preferences among young children in Malaysia: a case of designing an educational game
In a developed country like Malaysia, prominent technological devices that are use by most people are the computer, the tablet, and the digital mobile hand phone. However, for full implementation of such devices in teaching and learning in primary and secondary schools are still distant when compare...
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Format: | Conference or Workshop Item |
Published: |
2018
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Online Access: | http://eprints.utm.my/id/eprint/83466/ |
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