The use of gamification in enhancing students engagement and performance in ESL speaking lessons.

Malaysian second language learners are often passive in English language classrooms. Today, not only English is largely used for communication purposes in the physical world, it is extended to the virtual world too. Thus, it is pivotal for educators to enhance students’ tendency and confidence to sp...

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Bibliographic Details
Main Authors: Yong, Xin Jie, Zakaria, Ainur Zaharah, Hassan, Hanita
Format: Article
Language:English
Published: Human Resource Management Academic Research Society (HRMARS) 2023
Subjects:
Online Access:http://eprints.utm.my/105135/1/YongXinJie2023_TheUseofGamificationinEnhancingStudentsEngagement.pdf
http://eprints.utm.my/105135/
http://dx.doi.org/10.6007/IJARBSS/v13-i1/16205
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