WARna-Mobile-based augmented reality colouring book
Usage of Augmented Reality (AR) in educational environment is not an alien thing recently, especially when considering the multimodality and interactivity nature of some AR application that proves to be a lot more immersive and engaging learning than its traditional counterpart. Regardless, another...
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Institute of Electrical and Electronics Engineers Inc.
2016
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my.utm.731242017-11-29T23:58:41Z http://eprints.utm.my/id/eprint/73124/ WARna-Mobile-based augmented reality colouring book Norraji, M. F. Sunar, M. S. QA75 Electronic computers. Computer science Usage of Augmented Reality (AR) in educational environment is not an alien thing recently, especially when considering the multimodality and interactivity nature of some AR application that proves to be a lot more immersive and engaging learning than its traditional counterpart. Regardless, another aspect of educational AR, or any AR app, that should not be overlooked is the robustness as well as the availability of the app itself. In this paper, we are discussing a type of mixed-reality book experience that augments a colouring book with user-manipulated three-dimensional (3D) contents in a mobile-based environment. We explore tracking approaches in AR for its efficiency as well as computational load that is most suitable for mobile environment, and we also investigate texture extraction and mapping method for 3D content. Our system is then based on a marker-based tracking system using fiducial marker and simple image processing technique for the texture extraction and mapping part. Institute of Electrical and Electronics Engineers Inc. 2016 Conference or Workshop Item PeerReviewed Norraji, M. F. and Sunar, M. S. (2016) WARna-Mobile-based augmented reality colouring book. In: 4th International Conference on Interactive Digital Media, ICIDM 2015, 1 December 2015 through 5 December 2015, Indonesia. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84983431733&doi=10.1109%2fIDM.2015.7516324&partnerID=40&md5=7de9fae837cebb5aea14373fd4cd7c99 |
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QA75 Electronic computers. Computer science Norraji, M. F. Sunar, M. S. WARna-Mobile-based augmented reality colouring book |
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Usage of Augmented Reality (AR) in educational environment is not an alien thing recently, especially when considering the multimodality and interactivity nature of some AR application that proves to be a lot more immersive and engaging learning than its traditional counterpart. Regardless, another aspect of educational AR, or any AR app, that should not be overlooked is the robustness as well as the availability of the app itself. In this paper, we are discussing a type of mixed-reality book experience that augments a colouring book with user-manipulated three-dimensional (3D) contents in a mobile-based environment. We explore tracking approaches in AR for its efficiency as well as computational load that is most suitable for mobile environment, and we also investigate texture extraction and mapping method for 3D content. Our system is then based on a marker-based tracking system using fiducial marker and simple image processing technique for the texture extraction and mapping part. |
format |
Conference or Workshop Item |
author |
Norraji, M. F. Sunar, M. S. |
author_facet |
Norraji, M. F. Sunar, M. S. |
author_sort |
Norraji, M. F. |
title |
WARna-Mobile-based augmented reality colouring book |
title_short |
WARna-Mobile-based augmented reality colouring book |
title_full |
WARna-Mobile-based augmented reality colouring book |
title_fullStr |
WARna-Mobile-based augmented reality colouring book |
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WARna-Mobile-based augmented reality colouring book |
title_sort |
warna-mobile-based augmented reality colouring book |
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Institute of Electrical and Electronics Engineers Inc. |
publishDate |
2016 |
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http://eprints.utm.my/id/eprint/73124/ https://www.scopus.com/inward/record.uri?eid=2-s2.0-84983431733&doi=10.1109%2fIDM.2015.7516324&partnerID=40&md5=7de9fae837cebb5aea14373fd4cd7c99 |
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13.18916 |