A principle that confides the use of gamification in e-learning for secondary schools

Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Y...

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Main Authors: Abdullah, Zaleha, Mohd. Zaid, Norasykin, Mohamed, Hasnah, Aris, Baharuddin
Format: Conference or Workshop Item
Published: 2015
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Online Access:http://eprints.utm.my/id/eprint/59062/
http://educ.utm.my/ieps2015/
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spelling my.utm.590622017-02-15T06:17:51Z http://eprints.utm.my/id/eprint/59062/ A principle that confides the use of gamification in e-learning for secondary schools Abdullah, Zaleha Mohd. Zaid, Norasykin Mohamed, Hasnah Aris, Baharuddin LB2300 Higher Education Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Yet as this method eventually reaches its saturation point among students, a different method needs to be injected into e - learning. Game based learning, serious games and gamifications are methods that have been infused into e - learning to make it more engaging for the students. Yet as gamification only involves the elements of games such as points, badges and leader board, the usage in teaching and learning process can be undertaken easier in comparison to game based learning and serious games. This paper suggests how game principles such as Player types can be used to integrate gamification into e - learning. 2015-12 Conference or Workshop Item PeerReviewed Abdullah, Zaleha and Mohd. Zaid, Norasykin and Mohamed, Hasnah and Aris, Baharuddin (2015) A principle that confides the use of gamification in e-learning for secondary schools. In: 2nd International Education Postgraduate Seminar, 20-21 Dec, 2015, Johor Bahru, Johor. http://educ.utm.my/ieps2015/
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic LB2300 Higher Education
spellingShingle LB2300 Higher Education
Abdullah, Zaleha
Mohd. Zaid, Norasykin
Mohamed, Hasnah
Aris, Baharuddin
A principle that confides the use of gamification in e-learning for secondary schools
description Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Yet as this method eventually reaches its saturation point among students, a different method needs to be injected into e - learning. Game based learning, serious games and gamifications are methods that have been infused into e - learning to make it more engaging for the students. Yet as gamification only involves the elements of games such as points, badges and leader board, the usage in teaching and learning process can be undertaken easier in comparison to game based learning and serious games. This paper suggests how game principles such as Player types can be used to integrate gamification into e - learning.
format Conference or Workshop Item
author Abdullah, Zaleha
Mohd. Zaid, Norasykin
Mohamed, Hasnah
Aris, Baharuddin
author_facet Abdullah, Zaleha
Mohd. Zaid, Norasykin
Mohamed, Hasnah
Aris, Baharuddin
author_sort Abdullah, Zaleha
title A principle that confides the use of gamification in e-learning for secondary schools
title_short A principle that confides the use of gamification in e-learning for secondary schools
title_full A principle that confides the use of gamification in e-learning for secondary schools
title_fullStr A principle that confides the use of gamification in e-learning for secondary schools
title_full_unstemmed A principle that confides the use of gamification in e-learning for secondary schools
title_sort principle that confides the use of gamification in e-learning for secondary schools
publishDate 2015
url http://eprints.utm.my/id/eprint/59062/
http://educ.utm.my/ieps2015/
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score 13.211869