A principle that confides the use of gamification in e-learning for secondary schools

Implementing e - learning or electronic learning is a rampantly used method in the teaching and learning process in schools today. This method has gradually been introduced in the education system in line with the constant changing of the education landscape of the 21st century. Y...

Full description

Saved in:
Bibliographic Details
Main Authors: Abdullah, Zaleha, Mohd. Zaid, Norasykin, Mohamed, Hasnah, Aris, Baharuddin
Format: Conference or Workshop Item
Published: 2015
Subjects:
Online Access:http://eprints.utm.my/id/eprint/59062/
http://educ.utm.my/ieps2015/
Tags: Add Tag
No Tags, Be the first to tag this record!