Soft shadows using sp-line approximation

Realistic soft shadows are an important factor to enhance the realism of Augmented Reality systems. Without shadows, virtual objects would look floating over the scene resulting unrealistic rendering of AR environment. Little attention has been directed towards balanced trade-off between shadow qual...

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Main Authors: Kolivand, Hoshang, Sunar, Mohd. Shahrizal
Format: Article
Language:English
Published: Penerbit UTM Press 2015
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Online Access:http://eprints.utm.my/id/eprint/55530/1/HoshangKolivand2015_SoftShadowUsingSPLineApproximation.pdf
http://eprints.utm.my/id/eprint/55530/
http://dx.doi.org/10.11113/jt.v75.4979
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spelling my.utm.555302017-11-01T04:16:46Z http://eprints.utm.my/id/eprint/55530/ Soft shadows using sp-line approximation Kolivand, Hoshang Sunar, Mohd. Shahrizal QA76 Computer software Realistic soft shadows are an important factor to enhance the realism of Augmented Reality systems. Without shadows, virtual objects would look floating over the scene resulting unrealistic rendering of AR environment. Little attention has been directed towards balanced trade-off between shadow quality and computational cost. In this study, a new approach is proposed; Quadratic Sp-line Interpolation (QSI) to soften the outline of the shadow. QSI estimates the border of hard shadow samples. In more details, a reflective hemisphere is used to capture real light then to create an environment map. Implementation of the Median Cut algorithm is performed to locate the direction of real light sources on the environment map. Subsequently, the original hard shadows are retrieved and a sample of multilayer hard shadows is produced. The proposed technique is tested by using three samples of multilayer hard shadows with a varied number of light sources that are generated from the Median Cut algorithm. The experimental results show that the proposed technique has successfully produced realistic soft shadows with low computational costs. Penerbit UTM Press 2015-08-01 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/55530/1/HoshangKolivand2015_SoftShadowUsingSPLineApproximation.pdf Kolivand, Hoshang and Sunar, Mohd. Shahrizal (2015) Soft shadows using sp-line approximation. Jurnal Teknologi, 75 (2). pp. 63-69. ISSN 0127-9696 http://dx.doi.org/10.11113/jt.v75.4979 DOI:10.11113/jt.v75.4979
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Kolivand, Hoshang
Sunar, Mohd. Shahrizal
Soft shadows using sp-line approximation
description Realistic soft shadows are an important factor to enhance the realism of Augmented Reality systems. Without shadows, virtual objects would look floating over the scene resulting unrealistic rendering of AR environment. Little attention has been directed towards balanced trade-off between shadow quality and computational cost. In this study, a new approach is proposed; Quadratic Sp-line Interpolation (QSI) to soften the outline of the shadow. QSI estimates the border of hard shadow samples. In more details, a reflective hemisphere is used to capture real light then to create an environment map. Implementation of the Median Cut algorithm is performed to locate the direction of real light sources on the environment map. Subsequently, the original hard shadows are retrieved and a sample of multilayer hard shadows is produced. The proposed technique is tested by using three samples of multilayer hard shadows with a varied number of light sources that are generated from the Median Cut algorithm. The experimental results show that the proposed technique has successfully produced realistic soft shadows with low computational costs.
format Article
author Kolivand, Hoshang
Sunar, Mohd. Shahrizal
author_facet Kolivand, Hoshang
Sunar, Mohd. Shahrizal
author_sort Kolivand, Hoshang
title Soft shadows using sp-line approximation
title_short Soft shadows using sp-line approximation
title_full Soft shadows using sp-line approximation
title_fullStr Soft shadows using sp-line approximation
title_full_unstemmed Soft shadows using sp-line approximation
title_sort soft shadows using sp-line approximation
publisher Penerbit UTM Press
publishDate 2015
url http://eprints.utm.my/id/eprint/55530/1/HoshangKolivand2015_SoftShadowUsingSPLineApproximation.pdf
http://eprints.utm.my/id/eprint/55530/
http://dx.doi.org/10.11113/jt.v75.4979
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score 13.209306