Addressing the needs of gaming approach in hazard identification training

Construction industry is reportedly the third highest accident occurrence after manufacturing and agriculture. Research have shown that hazard is the major factor that contributes to accident on construction sites. Thus, training on hazard identification is important to construction workers as they...

Full description

Saved in:
Bibliographic Details
Main Authors: Mohd., Norhazren Izatie, Ali, Kherun Nita
Format: Article
Published: IEEE Computer Society 2014
Subjects:
Online Access:http://eprints.utm.my/id/eprint/51724/
http://dx.doi.org/10.1109/LaTiCE.2014.48
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.utm.51724
record_format eprints
spelling my.utm.517242018-10-16T07:30:25Z http://eprints.utm.my/id/eprint/51724/ Addressing the needs of gaming approach in hazard identification training Mohd., Norhazren Izatie Ali, Kherun Nita TH Building construction Construction industry is reportedly the third highest accident occurrence after manufacturing and agriculture. Research have shown that hazard is the major factor that contributes to accident on construction sites. Thus, training on hazard identification is important to construction workers as they need to understand how to identify and act wisely in handling hazards. Construction Industry Development Board (CIDB) and National Institute of Occupational Safety and Health (NIOSH) through government initiatives provide trainings in order to enhance the knowledge on safety among the construction individuals. Currently, trainings are conducted through lectures, hands-on and video demonstration. However, these approaches can only increase the awareness and theoretical knowledge of the trainee which 70% of the training modules cover the theoretical aspects and the rest is the hands-on. Unfortunately, they are not able to practice the theories that they have learnt. Moreover, the cost of training is high and not all levels of construction workers could afford to attend the training. Gaming approach seems to be an approach that could provide more hands-on training. Unlike the above mentioned conventional approach, the gaming approach allows users to experience and practice a real life scenario within a gaming environment. As well as it is an affordable module, this approach offers flexibility to users in term of time and venues. The purpose of this paper is to address the needs of gaming approach to enhance the hazard identification training, by providing an immersive, real experience and affordable approach to training IEEE Computer Society 2014 Article PeerReviewed Mohd., Norhazren Izatie and Ali, Kherun Nita (2014) Addressing the needs of gaming approach in hazard identification training. Proceedings - 2014 International Conference on Teaching and Learning in Computing and Engineering, LATICE 2014 . pp. 212-215. http://dx.doi.org/10.1109/LaTiCE.2014.48
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic TH Building construction
spellingShingle TH Building construction
Mohd., Norhazren Izatie
Ali, Kherun Nita
Addressing the needs of gaming approach in hazard identification training
description Construction industry is reportedly the third highest accident occurrence after manufacturing and agriculture. Research have shown that hazard is the major factor that contributes to accident on construction sites. Thus, training on hazard identification is important to construction workers as they need to understand how to identify and act wisely in handling hazards. Construction Industry Development Board (CIDB) and National Institute of Occupational Safety and Health (NIOSH) through government initiatives provide trainings in order to enhance the knowledge on safety among the construction individuals. Currently, trainings are conducted through lectures, hands-on and video demonstration. However, these approaches can only increase the awareness and theoretical knowledge of the trainee which 70% of the training modules cover the theoretical aspects and the rest is the hands-on. Unfortunately, they are not able to practice the theories that they have learnt. Moreover, the cost of training is high and not all levels of construction workers could afford to attend the training. Gaming approach seems to be an approach that could provide more hands-on training. Unlike the above mentioned conventional approach, the gaming approach allows users to experience and practice a real life scenario within a gaming environment. As well as it is an affordable module, this approach offers flexibility to users in term of time and venues. The purpose of this paper is to address the needs of gaming approach to enhance the hazard identification training, by providing an immersive, real experience and affordable approach to training
format Article
author Mohd., Norhazren Izatie
Ali, Kherun Nita
author_facet Mohd., Norhazren Izatie
Ali, Kherun Nita
author_sort Mohd., Norhazren Izatie
title Addressing the needs of gaming approach in hazard identification training
title_short Addressing the needs of gaming approach in hazard identification training
title_full Addressing the needs of gaming approach in hazard identification training
title_fullStr Addressing the needs of gaming approach in hazard identification training
title_full_unstemmed Addressing the needs of gaming approach in hazard identification training
title_sort addressing the needs of gaming approach in hazard identification training
publisher IEEE Computer Society
publishDate 2014
url http://eprints.utm.my/id/eprint/51724/
http://dx.doi.org/10.1109/LaTiCE.2014.48
_version_ 1643653054855118848
score 13.160551