Exploring gamification approach in hazard identification training for Malaysian construction industry

In recent years gaming products have increasingly been used to enhance learning and training development in academic and commercial sectors. Games have become more pervasive; they have been adopted for use in many industries and sectors such as defense, medicine, architecture, education, and city pl...

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Bibliographic Details
Main Authors: Mohd., Norhazren Izatie, Ali, Kherun Nita, Bandi, Shamsulhadi, Ismail, Fuziah
Format: Article
Language:English
Published: Penerbit UTM Press 2019
Subjects:
Online Access:http://eprints.utm.my/id/eprint/85110/1/NorhazrenIzatieMohd2019_ExploringGamificationApproachinHazard.pdf
http://eprints.utm.my/id/eprint/85110/
https://dx.doi.org/10.11113/ijbes.v6.n1.333
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