The crowd simulation for interactive virtual environments

The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments....

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Main Authors: Abd. Latiff, Muhammad Shafie, Widyarto, Setyawan
Format: Book Section
Language:English
Published: ACM 2004
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Online Access:http://eprints.utm.my/id/eprint/390/1/p278-widyartoVRCAI.pdf
http://eprints.utm.my/id/eprint/390/
http://portal.acm.org/results.cfm?coll=ACM&dl=ACM&CFID=23439211&CFTOKEN=47101751
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spelling my.utm.3902011-03-07T07:44:41Z http://eprints.utm.my/id/eprint/390/ The crowd simulation for interactive virtual environments Abd. Latiff, Muhammad Shafie Widyarto, Setyawan QA75 Electronic computers. Computer science The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments. The simulation aims to reproduce realistic scenarios involving large number of the virtual human agents. We define interactive VE as an architecture of multi-agent system allowing behaviors of the agents to interact among them, with the virtual environment as well as with the real human participants. The first behavior is known as Collective behavior. One of collective behavior to be described in this paper is maximum dispersion for the group of three agents. There are some complexities in identifying the procedure for maximum dispersion behavior among three agents. For experimenting with the determined procedures, the path planning of crowd dispersion in the building environment at the time of emergency situation is applied. With this complex and critical environment an experiment is carried out and the result of simulating maximum dispersion behavior of agents is discussed. ACM 2004-06-16 Book Section PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/390/1/p278-widyartoVRCAI.pdf Abd. Latiff, Muhammad Shafie and Widyarto, Setyawan (2004) The crowd simulation for interactive virtual environments. In: Proceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry. ACM, New York, pp. 278-281. ISBN 1581138849 http://portal.acm.org/results.cfm?coll=ACM&dl=ACM&CFID=23439211&CFTOKEN=47101751 10.1145/1044588.1044647
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Abd. Latiff, Muhammad Shafie
Widyarto, Setyawan
The crowd simulation for interactive virtual environments
description The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments. The simulation aims to reproduce realistic scenarios involving large number of the virtual human agents. We define interactive VE as an architecture of multi-agent system allowing behaviors of the agents to interact among them, with the virtual environment as well as with the real human participants. The first behavior is known as Collective behavior. One of collective behavior to be described in this paper is maximum dispersion for the group of three agents. There are some complexities in identifying the procedure for maximum dispersion behavior among three agents. For experimenting with the determined procedures, the path planning of crowd dispersion in the building environment at the time of emergency situation is applied. With this complex and critical environment an experiment is carried out and the result of simulating maximum dispersion behavior of agents is discussed.
format Book Section
author Abd. Latiff, Muhammad Shafie
Widyarto, Setyawan
author_facet Abd. Latiff, Muhammad Shafie
Widyarto, Setyawan
author_sort Abd. Latiff, Muhammad Shafie
title The crowd simulation for interactive virtual environments
title_short The crowd simulation for interactive virtual environments
title_full The crowd simulation for interactive virtual environments
title_fullStr The crowd simulation for interactive virtual environments
title_full_unstemmed The crowd simulation for interactive virtual environments
title_sort crowd simulation for interactive virtual environments
publisher ACM
publishDate 2004
url http://eprints.utm.my/id/eprint/390/1/p278-widyartoVRCAI.pdf
http://eprints.utm.my/id/eprint/390/
http://portal.acm.org/results.cfm?coll=ACM&dl=ACM&CFID=23439211&CFTOKEN=47101751
_version_ 1643643092529577984
score 13.186719