The crowd simulation for interactive virtual environments

The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments....

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Bibliographic Details
Main Authors: Abd. Latiff, Muhammad Shafie, Widyarto, Setyawan
Format: Book Section
Language:English
Published: ACM 2004
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Online Access:http://eprints.utm.my/id/eprint/390/1/p278-widyartoVRCAI.pdf
http://eprints.utm.my/id/eprint/390/
http://portal.acm.org/results.cfm?coll=ACM&dl=ACM&CFID=23439211&CFTOKEN=47101751
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Summary:The paper will cover the issues of Collective Behavior in complex and critical event in Virtual Environment and its Application by Visualizing Space and Information. This is related to the on-going research results concerning development of the crowd simulation for interactive virtual environments. The simulation aims to reproduce realistic scenarios involving large number of the virtual human agents. We define interactive VE as an architecture of multi-agent system allowing behaviors of the agents to interact among them, with the virtual environment as well as with the real human participants. The first behavior is known as Collective behavior. One of collective behavior to be described in this paper is maximum dispersion for the group of three agents. There are some complexities in identifying the procedure for maximum dispersion behavior among three agents. For experimenting with the determined procedures, the path planning of crowd dispersion in the building environment at the time of emergency situation is applied. With this complex and critical environment an experiment is carried out and the result of simulating maximum dispersion behavior of agents is discussed.