Low computational cost crowd rendering method for real-time virtual heritage environment

In recreation of virtual cultural heritage sites and urban environment simulations, the rapid display of densely populated scenery is a common requirement. An empty virtual environment will diminish the immersive experience that the simulations suppose to be presented, that is why simulations of mas...

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Main Authors: Sunar, Mohd. Shahrizal, Daman, Daut, Mohamed Azahar, Mohamed Adi
Format: Article
Published: Universiti Tenaga Nasional 2010
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Online Access:http://eprints.utm.my/id/eprint/37950/
http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/8
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spelling my.utm.379502017-02-21T04:25:15Z http://eprints.utm.my/id/eprint/37950/ Low computational cost crowd rendering method for real-time virtual heritage environment Sunar, Mohd. Shahrizal Daman, Daut Mohamed Azahar, Mohamed Adi QA75 Electronic computers. Computer science In recreation of virtual cultural heritage sites and urban environment simulations, the rapid display of densely populated scenery is a common requirement. An empty virtual environment will diminish the immersive experience that the simulations suppose to be presented, that is why simulations of massive virtual characters are needed to deliver sensible immersive experience to the user. In recent years, the growth of research in this area has escalated and there has been many techniques developed in crowd simulations area, both for realtime and non-real time rendering. This paper presents several significant related works in crowd simulation and crowd rendering. Our aim is to address one of the crowd simulation problems, which is crowd rendering in large scale virtual heritage environment. Due to rendering large scale virtual heritage environment were already computational expensive, rendering crowd will add more load to the rendering process. We proposing range detection technique to produce low computational cost real-time rendering of virtual crowd in large scale virtual heritage environment. Range detection technique has been chosen because its ability to produce low computational cost compare to other rendering techniques. Universiti Tenaga Nasional 2010 Article PeerReviewed Sunar, Mohd. Shahrizal and Daman, Daut and Mohamed Azahar, Mohamed Adi (2010) Low computational cost crowd rendering method for real-time virtual heritage environment. Electronic Journal of Computer Science and Information Technology, 2 (1). pp. 14-22. ISSN 1985-7721 http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/8
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Sunar, Mohd. Shahrizal
Daman, Daut
Mohamed Azahar, Mohamed Adi
Low computational cost crowd rendering method for real-time virtual heritage environment
description In recreation of virtual cultural heritage sites and urban environment simulations, the rapid display of densely populated scenery is a common requirement. An empty virtual environment will diminish the immersive experience that the simulations suppose to be presented, that is why simulations of massive virtual characters are needed to deliver sensible immersive experience to the user. In recent years, the growth of research in this area has escalated and there has been many techniques developed in crowd simulations area, both for realtime and non-real time rendering. This paper presents several significant related works in crowd simulation and crowd rendering. Our aim is to address one of the crowd simulation problems, which is crowd rendering in large scale virtual heritage environment. Due to rendering large scale virtual heritage environment were already computational expensive, rendering crowd will add more load to the rendering process. We proposing range detection technique to produce low computational cost real-time rendering of virtual crowd in large scale virtual heritage environment. Range detection technique has been chosen because its ability to produce low computational cost compare to other rendering techniques.
format Article
author Sunar, Mohd. Shahrizal
Daman, Daut
Mohamed Azahar, Mohamed Adi
author_facet Sunar, Mohd. Shahrizal
Daman, Daut
Mohamed Azahar, Mohamed Adi
author_sort Sunar, Mohd. Shahrizal
title Low computational cost crowd rendering method for real-time virtual heritage environment
title_short Low computational cost crowd rendering method for real-time virtual heritage environment
title_full Low computational cost crowd rendering method for real-time virtual heritage environment
title_fullStr Low computational cost crowd rendering method for real-time virtual heritage environment
title_full_unstemmed Low computational cost crowd rendering method for real-time virtual heritage environment
title_sort low computational cost crowd rendering method for real-time virtual heritage environment
publisher Universiti Tenaga Nasional
publishDate 2010
url http://eprints.utm.my/id/eprint/37950/
http://ejcsit.uniten.edu.my/index.php/ejcsit/article/view/8
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score 13.160551