Group behaviour analysis in crowd simulation
Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively ov...
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my.utm.152502020-07-30T07:38:51Z http://eprints.utm.my/id/eprint/15250/ Group behaviour analysis in crowd simulation N. A., Mustapha A., Bade S., Kari QA75 Electronic computers. Computer science Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively over the past century. Ideally, a behavioural model for crowd should be both realistic and efficient, and it should also be able to simulate a very large number of agents efficiently to cause just a minor impact in the applications frame rates. In crowd behaviour there are some issues that must be implemented in the correct way: situation and environment. This paper investigates the important of behaviour for crowd simulation in virtual environment. 2009 Conference or Workshop Item PeerReviewed N. A., Mustapha and A., Bade and S., Kari (2009) Group behaviour analysis in crowd simulation. In: Interactive Digital Media Workshop, Department of Computer Graphics and Multimedia (IDM09), 2009, UTM, Johor. http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:100083 |
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QA75 Electronic computers. Computer science N. A., Mustapha A., Bade S., Kari Group behaviour analysis in crowd simulation |
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Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively over the past century. Ideally, a behavioural model for crowd should be both realistic and efficient, and it should also be able to simulate a very large number of agents efficiently to cause just a minor impact in the applications frame rates. In crowd behaviour there are some issues that must be implemented in the correct way: situation and environment. This paper investigates the important of behaviour for crowd simulation in virtual environment. |
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Conference or Workshop Item |
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N. A., Mustapha A., Bade S., Kari |
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N. A., Mustapha A., Bade S., Kari |
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N. A., Mustapha |
title |
Group behaviour analysis in crowd simulation |
title_short |
Group behaviour analysis in crowd simulation |
title_full |
Group behaviour analysis in crowd simulation |
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Group behaviour analysis in crowd simulation |
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Group behaviour analysis in crowd simulation |
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group behaviour analysis in crowd simulation |
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2009 |
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http://eprints.utm.my/id/eprint/15250/ http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:100083 |
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