Group behaviour analysis in crowd simulation
Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively ov...
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Main Authors: | , , |
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Format: | Conference or Workshop Item |
Published: |
2009
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/15250/ http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:100083 |
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Summary: | Crowd simulation is one of the important issues in computer graphics application. Good crowd simulation involves a few rules that to be applied, which are modelling, rendering, behaviour, and collision avoidance. Herding, flocking, and schooling behaviours of animals have been studied extensively over the past century. Ideally, a behavioural model for crowd should be both realistic and efficient, and it should also be able to simulate a very large number of agents efficiently to cause just a minor impact in the applications frame rates. In crowd behaviour there are some issues that must be implemented in the correct way: situation and environment. This paper investigates the important of behaviour for crowd simulation in virtual environment. |
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