Developing an educational mobile game prototype to shift from classroom activities to online gamifications
Since the Covid19 epidemic in early 2020, online learning has become the practice for students of all ages in schools, whether in kindergarten, primary, secondary, or even higher education. The transition from classroom activities to digital learning such as quizzes, debates, brainstorming and more...
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Main Authors: | , , , , , , , , |
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Format: | Conference or Workshop Item |
Published: |
2023
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Online Access: | http://eprints.utm.my/108253/ http://dx.doi.org/10.1063/5.0152892 |
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