Gamification elements and students’ collaborative problem-solving skills: a literature analysis.
Collaborative problem-solving skills (CPS) are widely recognized as an important skill in the future workplace. However, the conventional teaching method is not effective in building students’ CPS and need further intervention as nowadays youth are no longer prefer passive learning. Besides, they pr...
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Online Access: | http://eprints.utm.my/105225/1/JamalludinHarun2023_GamificationElementsandStudentsCollaborativeProblemSolving.pdf http://eprints.utm.my/105225/ http://dx.doi.org/10.6007/IJARBSS/v13-i4/16541 |
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my.utm.1052252024-04-17T06:10:49Z http://eprints.utm.my/105225/ Gamification elements and students’ collaborative problem-solving skills: a literature analysis. Chuan, Sie Pei Harun, Jamalludin H Social Sciences (General) HD30.213 Management information systems. Decision support systems Collaborative problem-solving skills (CPS) are widely recognized as an important skill in the future workplace. However, the conventional teaching method is not effective in building students’ CPS and need further intervention as nowadays youth are no longer prefer passive learning. Besides, they prefer to integrate multimedia and virtual elements into their study to make it interesting. Hence, gamification become one of the most popular topics for researchers to find out the strategies to improve CPS. Hence, this paper will discuss the literature analysis of gamification elements and their corresponding effects on students’ CPS. Literature analysis is being conducted to explore the effects of different gamification elements on students' CPS. A total of 18 previous studies are being examined. Based on the literature analysis, it was found that achievement-related gamification elements, which include points, levels, leaderboards, and badges have significant effects on enhancing students' CPS. Avatar and feedback only show effectiveness in enhancing students’ cognitive skills and the progression bar show no effect on cognitive skills and social skills. In addition, chat only shows effectiveness in enhancing students’ social skills. It can be concluded that the use of gamification elements must be based on the different gamification goals. Human Resource Management Academic Research Society (HRMARS) 2023-04-13 Article PeerReviewed application/pdf en http://eprints.utm.my/105225/1/JamalludinHarun2023_GamificationElementsandStudentsCollaborativeProblemSolving.pdf Chuan, Sie Pei and Harun, Jamalludin (2023) Gamification elements and students’ collaborative problem-solving skills: a literature analysis. International Journal of Academic Research in Business and Social Sciences, 13 (4). pp. 690-700. ISSN 2222-6990 http://dx.doi.org/10.6007/IJARBSS/v13-i4/16541 DOI: 10.6007/IJARBSS/v13-i4/16541 |
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H Social Sciences (General) HD30.213 Management information systems. Decision support systems Chuan, Sie Pei Harun, Jamalludin Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
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Collaborative problem-solving skills (CPS) are widely recognized as an important skill in the future workplace. However, the conventional teaching method is not effective in building students’ CPS and need further intervention as nowadays youth are no longer prefer passive learning. Besides, they prefer to integrate multimedia and virtual elements into their study to make it interesting. Hence, gamification become one of the most popular topics for researchers to find out the strategies to improve CPS. Hence, this paper will discuss the literature analysis of gamification elements and their corresponding effects on students’ CPS. Literature analysis is being conducted to explore the effects of different gamification elements on students' CPS. A total of 18 previous studies are being examined. Based on the literature analysis, it was found that achievement-related gamification elements, which include points, levels, leaderboards, and badges have significant effects on enhancing students' CPS. Avatar and feedback only show effectiveness in enhancing students’ cognitive skills and the progression bar show no effect on cognitive skills and social skills. In addition, chat only shows effectiveness in enhancing students’ social skills. It can be concluded that the use of gamification elements must be based on the different gamification goals. |
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Article |
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Chuan, Sie Pei Harun, Jamalludin |
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Chuan, Sie Pei Harun, Jamalludin |
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Chuan, Sie Pei |
title |
Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
title_short |
Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
title_full |
Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
title_fullStr |
Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
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Gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
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gamification elements and students’ collaborative problem-solving skills: a literature analysis. |
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Human Resource Management Academic Research Society (HRMARS) |
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2023 |
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http://eprints.utm.my/105225/1/JamalludinHarun2023_GamificationElementsandStudentsCollaborativeProblemSolving.pdf http://eprints.utm.my/105225/ http://dx.doi.org/10.6007/IJARBSS/v13-i4/16541 |
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