Gamification in vocational teaching and learning: perception and readiness among lecturers
Sustainable economic growth and socioeconomic stability can be achieved through technical and vocational education (TVET). Improving TVET education can help empower students to play a significant role in achieving sustainable growth in their country. Teaching and learning in TVET institutions need t...
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Macrothink Institute
2022
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Online Access: | http://eprints.utm.my/id/eprint/101595/1/DayanaFarzeehaAli2022_GamificationinVocationalTeachingandLearning.pdf http://eprints.utm.my/id/eprint/101595/ http://dx.doi.org/10.5296/ije.v14i1.19507 |
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my.utm.1015952023-06-26T06:53:53Z http://eprints.utm.my/id/eprint/101595/ Gamification in vocational teaching and learning: perception and readiness among lecturers Omar, Marlissa Ali, Dayana Farzeeha Md. Adam @ Mohd Adnan, Nur Azlin Idayu Saari, Mohd. Aizuddin LB2300 Higher Education Sustainable economic growth and socioeconomic stability can be achieved through technical and vocational education (TVET). Improving TVET education can help empower students to play a significant role in achieving sustainable growth in their country. Teaching and learning in TVET institutions need to be reformed to achieve the international standard and increase students' understanding and motivation. Recently, gamification appears to be an emerging trend in education due to its conviction that it can support learning and motivate students. Thus, this study aims to identify vocational lecturers' perceptions and readiness to implement gamification in their teaching and learning. The findings have shown a high mean score in lecturers' perception and a moderate mean score in their readiness to implement the gamification approach in their teaching and learning. The findings from this study show that vocational teachers need to be trained and ready to use this method in their teaching and learning as a way to deal with the post-pandemic era, where teaching and learning should be more interactive by using the right technology. Macrothink Institute 2022 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/101595/1/DayanaFarzeehaAli2022_GamificationinVocationalTeachingandLearning.pdf Omar, Marlissa and Ali, Dayana Farzeeha and Md. Adam @ Mohd Adnan, Nur Azlin Idayu and Saari, Mohd. Aizuddin (2022) Gamification in vocational teaching and learning: perception and readiness among lecturers. International Journal of Education, 14 (1). pp. 140-152. ISSN 1948-5476 http://dx.doi.org/10.5296/ije.v14i1.19507 DOI: 10.5296/ije.v14i1.19507 |
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LB2300 Higher Education Omar, Marlissa Ali, Dayana Farzeeha Md. Adam @ Mohd Adnan, Nur Azlin Idayu Saari, Mohd. Aizuddin Gamification in vocational teaching and learning: perception and readiness among lecturers |
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Sustainable economic growth and socioeconomic stability can be achieved through technical and vocational education (TVET). Improving TVET education can help empower students to play a significant role in achieving sustainable growth in their country. Teaching and learning in TVET institutions need to be reformed to achieve the international standard and increase students' understanding and motivation. Recently, gamification appears to be an emerging trend in education due to its conviction that it can support learning and motivate students. Thus, this study aims to identify vocational lecturers' perceptions and readiness to implement gamification in their teaching and learning. The findings have shown a high mean score in lecturers' perception and a moderate mean score in their readiness to implement the gamification approach in their teaching and learning. The findings from this study show that vocational teachers need to be trained and ready to use this method in their teaching and learning as a way to deal with the post-pandemic era, where teaching and learning should be more interactive by using the right technology. |
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Article |
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Omar, Marlissa Ali, Dayana Farzeeha Md. Adam @ Mohd Adnan, Nur Azlin Idayu Saari, Mohd. Aizuddin |
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Omar, Marlissa Ali, Dayana Farzeeha Md. Adam @ Mohd Adnan, Nur Azlin Idayu Saari, Mohd. Aizuddin |
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Omar, Marlissa |
title |
Gamification in vocational teaching and learning: perception and readiness among lecturers |
title_short |
Gamification in vocational teaching and learning: perception and readiness among lecturers |
title_full |
Gamification in vocational teaching and learning: perception and readiness among lecturers |
title_fullStr |
Gamification in vocational teaching and learning: perception and readiness among lecturers |
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Gamification in vocational teaching and learning: perception and readiness among lecturers |
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gamification in vocational teaching and learning: perception and readiness among lecturers |
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Macrothink Institute |
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2022 |
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http://eprints.utm.my/id/eprint/101595/1/DayanaFarzeehaAli2022_GamificationinVocationalTeachingandLearning.pdf http://eprints.utm.my/id/eprint/101595/ http://dx.doi.org/10.5296/ije.v14i1.19507 |
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