Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains

This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students fro...

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Bibliographic Details
Main Author: Ramasamy, Vinohthini
Format: Thesis
Language:English
Published: 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/100242/1/VinohthiniMPP2021.pdf
http://eprints.utm.my/id/eprint/100242/
http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150090
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Summary:This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students from a primary school in the district of Batu Pahat, Johor. A total of 40 students were selected as samples in this study. The sample were selected from two year 2 classes who had similar ICT backgrounds in the primary school. Pre-tests and post-tests, checklists and questionnaires were used as instruments in this study for the purpose of collecting data required from the study sample to identify the effectiveness of the use of interactive video application, Edpuzzle in increasing students’ interest, involvement and achievement in Science subject. Data in this study were analyzed through inferential statistics using Statistical Package for Social Science (SPSS) software. The results of the data analysis obtained showed that there are significant differences in the level of interest, involvement and achievement of primary school students in Science subject when using Edpuzzle application. This shows that the use of interactive video in the classroom tends to improve the quality of teaching and learning beyond what is provided in the conventional classroom. The results of this study are expected to be a reference for other Science teachers to plan the learning process using Edpuzzle and this application will indeed be able to help teachers to achieve the main goals in Science learning.