Kesan kaedah pembelajaran menggunakan aplikasi video interaktif edpuzzle terhadap minat, penglibatan dan pencapaian pelajar dalam subjek sains
This study was conducted to identify the effect of learning method using Edpuzzle interactive video application on students' interest, involvement and achievement in Science subject. Purposive sampling techniques were used in this study to select the sample. The selected sample are students fro...
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Format: | Thesis |
Language: | English |
Published: |
2021
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Online Access: | http://eprints.utm.my/id/eprint/100242/1/VinohthiniMPP2021.pdf http://eprints.utm.my/id/eprint/100242/ http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150090 |
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