Using werewolf game in speaking lessons among primary ESL learners: a case study

The integration of games in language learning has become popular among English language teachers. However, they need more recommendations on suitable and effective speaking games for them to adapt. Hence, this case study aimed to explore the learning experiences in participating Werewolf game in spe...

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Main Author: Tan, Hon Kian
Format: Thesis
Language:English
Published: 2021
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Online Access:http://eprints.utm.my/id/eprint/100004/1/HonKianMPP2021.pdf
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spelling my.utm.1000042023-03-29T06:14:37Z http://eprints.utm.my/id/eprint/100004/ Using werewolf game in speaking lessons among primary ESL learners: a case study Tan, Hon Kian L Education (General) The integration of games in language learning has become popular among English language teachers. However, they need more recommendations on suitable and effective speaking games for them to adapt. Hence, this case study aimed to explore the learning experiences in participating Werewolf game in speaking lessons through the lens of a group of primary ESL learners. In general, the Werewolf game is a social deduction game that is fun and communicative. The population of the study was the primary ESL learners in the Southern Peninsula of Malaysia. 8 learners (n=8) were selected to be the research participants. Moreover, two qualitative instruments, namely (1) semi-structured interview protocol and (2) observation protocol were used for data collection. Then, a thematic analysis was employed to analyse and discuss the result of the study. The findings revealed the usefulness and the suitability of the game rules of procedures. Nonetheless, the obstacles faced among the learners were uncovered. Correspondingly, the suggested ways to overcome the challenges encountered were highlighted. Implications of the study demonstrated the positive feedbacks and precautions that should be taken by language teachers in adapting the game in their pedagogical practice. Future research may employ mixed-method research and increase the number of research participants to improve the generalisability of the study. 2021 Thesis NonPeerReviewed application/pdf en http://eprints.utm.my/id/eprint/100004/1/HonKianMPP2021.pdf Tan, Hon Kian (2021) Using werewolf game in speaking lessons among primary ESL learners: a case study. Masters thesis, Universiti Teknologi Malaysia. http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150067
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Tan, Hon Kian
Using werewolf game in speaking lessons among primary ESL learners: a case study
description The integration of games in language learning has become popular among English language teachers. However, they need more recommendations on suitable and effective speaking games for them to adapt. Hence, this case study aimed to explore the learning experiences in participating Werewolf game in speaking lessons through the lens of a group of primary ESL learners. In general, the Werewolf game is a social deduction game that is fun and communicative. The population of the study was the primary ESL learners in the Southern Peninsula of Malaysia. 8 learners (n=8) were selected to be the research participants. Moreover, two qualitative instruments, namely (1) semi-structured interview protocol and (2) observation protocol were used for data collection. Then, a thematic analysis was employed to analyse and discuss the result of the study. The findings revealed the usefulness and the suitability of the game rules of procedures. Nonetheless, the obstacles faced among the learners were uncovered. Correspondingly, the suggested ways to overcome the challenges encountered were highlighted. Implications of the study demonstrated the positive feedbacks and precautions that should be taken by language teachers in adapting the game in their pedagogical practice. Future research may employ mixed-method research and increase the number of research participants to improve the generalisability of the study.
format Thesis
author Tan, Hon Kian
author_facet Tan, Hon Kian
author_sort Tan, Hon Kian
title Using werewolf game in speaking lessons among primary ESL learners: a case study
title_short Using werewolf game in speaking lessons among primary ESL learners: a case study
title_full Using werewolf game in speaking lessons among primary ESL learners: a case study
title_fullStr Using werewolf game in speaking lessons among primary ESL learners: a case study
title_full_unstemmed Using werewolf game in speaking lessons among primary ESL learners: a case study
title_sort using werewolf game in speaking lessons among primary esl learners: a case study
publishDate 2021
url http://eprints.utm.my/id/eprint/100004/1/HonKianMPP2021.pdf
http://eprints.utm.my/id/eprint/100004/
http://dms.library.utm.my:8080/vital/access/manager/Repository/vital:150067
_version_ 1762392164468260864
score 13.18916