Application of Gamification Models with Virtual Reality for Learning Plant Cultivation Techniques
The aim of this research is to assess the effectiveness of implementing gamification models with virtual reality (VR) for plant cultivation techniques in constructing hydroponic circuits. The purpose of this study is to examine the significant differences in effectiveness between the control group a...
Saved in:
Main Authors: | Suhendi, Suhendi,, Murli, Norhanifah |
---|---|
Format: | Article |
Published: |
ijim
2024
|
Subjects: | |
Online Access: | http://eprints.uthm.edu.my/11886/ https://doi.org/10.3991/ijim.v18i04.42439 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Application of Gamification Models with Virtual Reality
for Learning Plant Cultivation Techniques
by: Murli, Norhanifah
Published: (2024) -
GAMIFICATION IN LEARNING ARCHITECTURE DESIGN WITH AUGMENTED REALITY
by: Nadia, Zaini, et al.
Published: (2022) -
English Language Learners At The Faculty Of Agriculture, Islamic University Of North Sumatra–Indonesia
by: Suhendi, Andang
Published: (2004) -
English Language Learners At The Faculty Of Agriculture, Islamic University Of North Sumatra–Indonesia [LB2372.E5 A543 2005 f rb].
by: Suhendi, Andang
Published: (2005) -
Application of oxygen vector to aspergillus flavus cultivation
by: Nasimjan, Binti Abd Kahar
Published: (2013)