Development and evaluation of science courseware through puzzle-based game : Funtime learning science
Games have become major contributor in education field. Game based learning (GBL) is a paradigm that uses the game as a medium for delivering the learning contents combination with educational content and games on computers or on line for learners in order to induce learner’s motivation enhance in c...
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my.utem.eprints.233312023-07-25T11:13:34Z http://eprints.utem.edu.my/id/eprint/23331/ Development and evaluation of science courseware through puzzle-based game : Funtime learning science Bashier, Nur Sahidah Q Science (General) QA76 Computer software Games have become major contributor in education field. Game based learning (GBL) is a paradigm that uses the game as a medium for delivering the learning contents combination with educational content and games on computers or on line for learners in order to induce learner’s motivation enhance in continuing learning, increase performance and learning effectiveness. This research will discuss about the development of Science courseware entitled Funtime Learning Science which used game as a tool in learning Science subject. This courseware is specifically developed for a topic in Science subject in Chapter Two which is Nutrition that constitutes a compulsory for students in Form Two in one of the school in Melaka. The purpose of this research is to evaluate students’ performances between GBL approach and non GBL. Based on the questionnaires, Human Digestive System in Nutrition topic is identifying as the most difficult topic, because students need to understand and visualize the process in human digestion system. One of their problems faced when learning this topic is student disable to imagine the flow of digestion. The benefits gained from this research are where it gives advantage to the students, teachers and education industry. The development methodology of this courseware is based on ADDIE model. It consists of five phases which are analysis phase, design phase, development phase, implementation phase and evaluation phases. For the preliminary analysis, 71 students from Form Two students are involved to identify the most difficult topic in the Science subject. In order to measure students performances on the Funtime Learning Science courseware, the respondent were divided into two groups namely control group (35 respondents) and experiment group (36 respondents). Both groups were given a set of pre-test questionnaire. From the analysis of the result, both of control and experiment group showed an improvement but the student who uses Funtime Learning Science courseware get higher mark. The prototype called Funtime Learning Science is developed to support in teaching and learning of this research. Findings at this study, 92.3% from pilot study proved that students prefer game based learning method than conventional method. The use of Funtime Learning Science can engage students in learning and increase students motivation and performance as they get better result. Lastly this study has showed that the implementation of GBL can help students to remember the subject especially the human digestion system. 2016 Thesis NonPeerReviewed text en http://eprints.utem.edu.my/id/eprint/23331/1/Development%20And%20Evaluation%20Of%20Science%20Courseware%20Through%20Puzzle-Based%20Game%20-%20Funtime%20Learning%20Science.pdf text en http://eprints.utem.edu.my/id/eprint/23331/2/Development%20And%20Evaluation%20Of%20Science%20Courseware%20Through%20Puzzle-Based%20Game%20-%20Funtime%20Learning%20Science.pdf Bashier, Nur Sahidah (2016) Development and evaluation of science courseware through puzzle-based game : Funtime learning science. Masters thesis, Universiti Teknikal Malaysia Melaka. http://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=112728 |
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Q Science (General) QA76 Computer software Bashier, Nur Sahidah Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
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Games have become major contributor in education field. Game based learning (GBL) is a paradigm that uses the game as a medium for delivering the learning contents combination with educational content and games on computers or on line for learners in order to induce learner’s motivation enhance in continuing learning, increase performance and learning effectiveness. This research will discuss about the development of Science courseware entitled Funtime Learning Science which used game as a tool in learning Science subject. This courseware is specifically developed for a topic in Science subject in Chapter Two which is Nutrition that constitutes a compulsory for students in Form Two in one of the school in Melaka. The purpose of this research is to evaluate students’ performances between GBL approach and non GBL. Based on the questionnaires, Human Digestive System in Nutrition topic is identifying as the most difficult topic, because students need to understand and visualize the process in human digestion system. One of their problems faced when learning this topic is student disable to imagine the flow of digestion. The benefits gained from this research are where it gives advantage to the students, teachers and education industry. The development methodology of this courseware is based on ADDIE model. It consists of five phases which are analysis phase, design phase, development phase, implementation phase and evaluation phases. For the preliminary analysis, 71 students from Form Two students are involved to identify the most difficult topic in the Science subject. In order to measure students performances on the Funtime Learning Science courseware, the respondent were divided into two groups namely control group (35 respondents) and experiment group (36 respondents). Both groups were given a set of pre-test questionnaire. From the analysis of the result, both of control and experiment group showed an improvement but the student who uses Funtime Learning Science courseware get higher mark. The prototype called Funtime Learning Science is developed to support in teaching and learning of this research. Findings at this study, 92.3% from pilot study proved that students prefer game based learning method than conventional method. The use of Funtime Learning Science can engage students in learning and increase students motivation and performance as they get better result. Lastly this study has showed that the implementation of GBL can help students to remember the subject especially the human digestion system. |
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Bashier, Nur Sahidah |
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Bashier, Nur Sahidah |
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Bashier, Nur Sahidah |
title |
Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
title_short |
Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
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Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
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Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
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Development and evaluation of science courseware through puzzle-based game : Funtime learning science |
title_sort |
development and evaluation of science courseware through puzzle-based game : funtime learning science |
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2016 |
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http://eprints.utem.edu.my/id/eprint/23331/1/Development%20And%20Evaluation%20Of%20Science%20Courseware%20Through%20Puzzle-Based%20Game%20-%20Funtime%20Learning%20Science.pdf http://eprints.utem.edu.my/id/eprint/23331/2/Development%20And%20Evaluation%20Of%20Science%20Courseware%20Through%20Puzzle-Based%20Game%20-%20Funtime%20Learning%20Science.pdf http://eprints.utem.edu.my/id/eprint/23331/ http://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=112728 |
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