Implementation of axis-aligned bounding box for OpenGL 3d virtual environment
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...
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Asian Research Publishing Network (ARPN)
2015
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Online Access: | http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf http://eprints.utem.edu.my/id/eprint/18157/ http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf |
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my.utem.eprints.181572023-06-27T08:04:24Z http://eprints.utem.edu.my/id/eprint/18157/ Implementation of axis-aligned bounding box for OpenGL 3d virtual environment Sulaiman, Hamzah Asyrani Othman, Mohd Azlishah Abd Aziz, Mohamad Zoinol Abidin Bade, Abdullah This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB). Asian Research Publishing Network (ARPN) 2015-02 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf Sulaiman, Hamzah Asyrani and Othman, Mohd Azlishah and Abd Aziz, Mohamad Zoinol Abidin and Bade, Abdullah (2015) Implementation of axis-aligned bounding box for OpenGL 3d virtual environment. ARPN Journal Of Engineering And Applied Sciences, 10 (2). pp. 701-708. ISSN 1819-6608 http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf |
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This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB). |
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Article |
author |
Sulaiman, Hamzah Asyrani Othman, Mohd Azlishah Abd Aziz, Mohamad Zoinol Abidin Bade, Abdullah |
spellingShingle |
Sulaiman, Hamzah Asyrani Othman, Mohd Azlishah Abd Aziz, Mohamad Zoinol Abidin Bade, Abdullah Implementation of axis-aligned bounding box for OpenGL 3d virtual environment |
author_facet |
Sulaiman, Hamzah Asyrani Othman, Mohd Azlishah Abd Aziz, Mohamad Zoinol Abidin Bade, Abdullah |
author_sort |
Sulaiman, Hamzah Asyrani |
title |
Implementation of axis-aligned bounding box for OpenGL
3d virtual environment |
title_short |
Implementation of axis-aligned bounding box for OpenGL
3d virtual environment |
title_full |
Implementation of axis-aligned bounding box for OpenGL
3d virtual environment |
title_fullStr |
Implementation of axis-aligned bounding box for OpenGL
3d virtual environment |
title_full_unstemmed |
Implementation of axis-aligned bounding box for OpenGL
3d virtual environment |
title_sort |
implementation of axis-aligned bounding box for opengl
3d virtual environment |
publisher |
Asian Research Publishing Network (ARPN) |
publishDate |
2015 |
url |
http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf http://eprints.utem.edu.my/id/eprint/18157/ http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf |
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1769847389431005184 |
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13.211869 |