Implementation of axis-aligned bounding box for OpenGL 3d virtual environment
This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Asian Research Publishing Network (ARPN)
2015
|
Online Access: | http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf http://eprints.utem.edu.my/id/eprint/18157/ http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB). |
---|