Implementation of axis-aligned bounding box for OpenGL 3d virtual environment

This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by usi...

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Bibliographic Details
Main Authors: Sulaiman, Hamzah Asyrani, Othman, Mohd Azlishah, Abd Aziz, Mohamad Zoinol Abidin, Bade, Abdullah
Format: Article
Language:English
Published: Asian Research Publishing Network (ARPN) 2015
Online Access:http://eprints.utem.edu.my/id/eprint/18157/2/6.pdf
http://eprints.utem.edu.my/id/eprint/18157/
http://www.arpnjournals.com/jeas/research_papers/rp_2015/jeas_0215_1511.pdf
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Summary:This paper describes a simple and straight forward implementation of Axis-Aligned Bounding-Box (AABB) for OpenGL 3-Dimensional (3D) virtual environment for games and simulation purpose. The implementation of AABB is conducted in OpenGL graphic library version 1.2 with C++ programming language by using Visual C++. The implementation could help young and begineer computer graphics student to master the implementation of basic Bounding-Volume (BV) for collision detection and other fields with related to the Axis-Aligned Bounding-Box (AABB).