Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences

Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awareness and further can prevent obesity. The purpose of this paper was to observe and assess the initial acceptance of a prototype mobile game application in promoting a healthy Body Mass Index among ad...

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Main Authors: Nasharuddin, Nurul Amelina, Marlisah, Erzam, Mohd Nazan, Ahmad Iqmer Nashriq, Ab. Jalil, Habibah, Ismail, Ismi Arif, Ma'rof, Aini Marina, Salim, Siti Suria
Format: Conference or Workshop Item
Language:English
Published: IEEE 2019
Online Access:http://psasir.upm.edu.my/id/eprint/75456/1/CEEC%2719-1.pdf
http://psasir.upm.edu.my/id/eprint/75456/
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spelling my.upm.eprints.754562020-05-05T08:22:40Z http://psasir.upm.edu.my/id/eprint/75456/ Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences Nasharuddin, Nurul Amelina Marlisah, Erzam Mohd Nazan, Ahmad Iqmer Nashriq Ab. Jalil, Habibah Ismail, Ismi Arif Ma'rof, Aini Marina Salim, Siti Suria Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awareness and further can prevent obesity. The purpose of this paper was to observe and assess the initial acceptance of a prototype mobile game application in promoting a healthy Body Mass Index among adolescents. Based on the observations, the developed game was found to be interesting and has positive feedback. Positive user experiences were being expressed on the game's style and aesthetics, operability, learnability, autonomous learning, enjoyment, and social interaction offered. All of these added the excitements of the players and most of them were looking forward to continuing playing in the future. However, some challenges were reported, related to the player's confidence, challenges offered and winning opportunity. The positive findings and concerns discovered during the testing session are reported in this paper. Good health promotion via game-based learning using mobiles demonstrates the potential to offer enjoyment and feasible for adolescents although in our case, further usability testing with larger-scale of participants and a longer session is needed IEEE 2019 Conference or Workshop Item PeerReviewed text en http://psasir.upm.edu.my/id/eprint/75456/1/CEEC%2719-1.pdf Nasharuddin, Nurul Amelina and Marlisah, Erzam and Mohd Nazan, Ahmad Iqmer Nashriq and Ab. Jalil, Habibah and Ismail, Ismi Arif and Ma'rof, Aini Marina and Salim, Siti Suria (2019) Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences. In: 11th Computer Science and Electronic Engineering Conference (CEEC 2019), 18-20 Sept. 2019, University of Essex, United Kingdom. (pp. 90-95). 10.1109/CEEC47804.2019.8974325
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Mobile-based gaming applications can motivate and facilitate in educating adolescents in health awareness and further can prevent obesity. The purpose of this paper was to observe and assess the initial acceptance of a prototype mobile game application in promoting a healthy Body Mass Index among adolescents. Based on the observations, the developed game was found to be interesting and has positive feedback. Positive user experiences were being expressed on the game's style and aesthetics, operability, learnability, autonomous learning, enjoyment, and social interaction offered. All of these added the excitements of the players and most of them were looking forward to continuing playing in the future. However, some challenges were reported, related to the player's confidence, challenges offered and winning opportunity. The positive findings and concerns discovered during the testing session are reported in this paper. Good health promotion via game-based learning using mobiles demonstrates the potential to offer enjoyment and feasible for adolescents although in our case, further usability testing with larger-scale of participants and a longer session is needed
format Conference or Workshop Item
author Nasharuddin, Nurul Amelina
Marlisah, Erzam
Mohd Nazan, Ahmad Iqmer Nashriq
Ab. Jalil, Habibah
Ismail, Ismi Arif
Ma'rof, Aini Marina
Salim, Siti Suria
spellingShingle Nasharuddin, Nurul Amelina
Marlisah, Erzam
Mohd Nazan, Ahmad Iqmer Nashriq
Ab. Jalil, Habibah
Ismail, Ismi Arif
Ma'rof, Aini Marina
Salim, Siti Suria
Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
author_facet Nasharuddin, Nurul Amelina
Marlisah, Erzam
Mohd Nazan, Ahmad Iqmer Nashriq
Ab. Jalil, Habibah
Ismail, Ismi Arif
Ma'rof, Aini Marina
Salim, Siti Suria
author_sort Nasharuddin, Nurul Amelina
title Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
title_short Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
title_full Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
title_fullStr Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
title_full_unstemmed Body mass index awareness using game-based learning in Malaysia: game design and initial user experiences
title_sort body mass index awareness using game-based learning in malaysia: game design and initial user experiences
publisher IEEE
publishDate 2019
url http://psasir.upm.edu.my/id/eprint/75456/1/CEEC%2719-1.pdf
http://psasir.upm.edu.my/id/eprint/75456/
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score 13.214268