Virtual teenage talk in game play: the nuances and variants in interactive written discourse

In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the fostering of a sense of community in which special, close, and intimate interactions can be traced. These research studies have employed both qualitative and quantitative approaches to get insights...

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Main Authors: Chan, Swee Heng, Yong, Pui Li
Format: Article
Language:English
English
Published: Universiti Putra Malaysia Press 2011
Online Access:http://psasir.upm.edu.my/id/eprint/24311/1/4.pdf
http://psasir.upm.edu.my/id/eprint/24311/7/Virtual%20teenage%20talk%20in%20game%20play.pdf
http://psasir.upm.edu.my/id/eprint/24311/
http://www.pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2019%20%282%29%20Sept.%202011/4.pdf
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spelling my.upm.eprints.243112015-10-05T03:10:14Z http://psasir.upm.edu.my/id/eprint/24311/ Virtual teenage talk in game play: the nuances and variants in interactive written discourse Chan, Swee Heng Yong, Pui Li In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the fostering of a sense of community in which special, close, and intimate interactions can be traced. These research studies have employed both qualitative and quantitative approaches to get insights into the understudied virtual phenomenon. In an attempt to add to this body of knowledge, a study was conceptualized to analyse interactive written discourse (IWD) that takes place in game play. Game play attracts teenagers as participants and allows them to express themselves in virtual space that invites reciprocal exchange in a variety of contexts. These exchanges are subject to content and textual analysis to show the forms and performatives of language use in a specific sub-community of teenagers which invariably forms part of the larger community. The data give information about ‘virtual speak’ that helps to illuminate how and what teenagers talk about in virtual space through IWD. The results show specific themes of social interaction and particularities in language use that characterize the social dynamics of engagement in teenage game play. Universiti Putra Malaysia Press 2011-09 Article PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/24311/1/4.pdf application/pdf en http://psasir.upm.edu.my/id/eprint/24311/7/Virtual%20teenage%20talk%20in%20game%20play.pdf Chan, Swee Heng and Yong, Pui Li (2011) Virtual teenage talk in game play: the nuances and variants in interactive written discourse. Pertanika Journal of Social Sciences & Humanities, 19 (2). pp. 319-334. ISSN 0128-7702; ESSN: 2231-8534 http://www.pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2019%20%282%29%20Sept.%202011/4.pdf
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
English
description In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the fostering of a sense of community in which special, close, and intimate interactions can be traced. These research studies have employed both qualitative and quantitative approaches to get insights into the understudied virtual phenomenon. In an attempt to add to this body of knowledge, a study was conceptualized to analyse interactive written discourse (IWD) that takes place in game play. Game play attracts teenagers as participants and allows them to express themselves in virtual space that invites reciprocal exchange in a variety of contexts. These exchanges are subject to content and textual analysis to show the forms and performatives of language use in a specific sub-community of teenagers which invariably forms part of the larger community. The data give information about ‘virtual speak’ that helps to illuminate how and what teenagers talk about in virtual space through IWD. The results show specific themes of social interaction and particularities in language use that characterize the social dynamics of engagement in teenage game play.
format Article
author Chan, Swee Heng
Yong, Pui Li
spellingShingle Chan, Swee Heng
Yong, Pui Li
Virtual teenage talk in game play: the nuances and variants in interactive written discourse
author_facet Chan, Swee Heng
Yong, Pui Li
author_sort Chan, Swee Heng
title Virtual teenage talk in game play: the nuances and variants in interactive written discourse
title_short Virtual teenage talk in game play: the nuances and variants in interactive written discourse
title_full Virtual teenage talk in game play: the nuances and variants in interactive written discourse
title_fullStr Virtual teenage talk in game play: the nuances and variants in interactive written discourse
title_full_unstemmed Virtual teenage talk in game play: the nuances and variants in interactive written discourse
title_sort virtual teenage talk in game play: the nuances and variants in interactive written discourse
publisher Universiti Putra Malaysia Press
publishDate 2011
url http://psasir.upm.edu.my/id/eprint/24311/1/4.pdf
http://psasir.upm.edu.my/id/eprint/24311/7/Virtual%20teenage%20talk%20in%20game%20play.pdf
http://psasir.upm.edu.my/id/eprint/24311/
http://www.pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2019%20%282%29%20Sept.%202011/4.pdf
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score 13.18916