Gamers' reasons for purchasing gaming virtual products: a systematic review

With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic litera...

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Main Authors: Huo, Shaohua, Wan Abas, Wan Anita, Waheed, Moniza
Format: Article
Published: RedFame Publishing 2023
Online Access:http://psasir.upm.edu.my/id/eprint/105640/
https://redfame.com/journal/index.php/smc/article/view/6532
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spelling my.upm.eprints.1056402024-05-15T06:20:39Z http://psasir.upm.edu.my/id/eprint/105640/ Gamers' reasons for purchasing gaming virtual products: a systematic review Huo, Shaohua Wan Abas, Wan Anita Waheed, Moniza With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic literature review to investigate the reasons for purchasing virtual goods in games. We use the “The Preferred Reporting Items for Systematic reviews and Meta-Analyses” (PRISMA) statement to guide the data collection, analysis and reporting project for the systematic review. This article obtained 37 papers from the Web of Science (WOS) and Scopus databases. The article covers research during the period 2013-2023. We review the independent and dependent variables, research methods, theoretical background, and findings involved in the relevant literature. The study finds that the "enjoyment", "social attributes" and "functional value" of gaming products often play a key role in consumer purchases at certain times and among certain user groups. It is the hope of this paper that these findings will increase gaming companies' understanding of what drives players to purchase virtual items. Game designers can grasp the needs of game users and better convert ideas into payment points so that game companies can get higher profits. RedFame Publishing 2023-03 Article PeerReviewed Huo, Shaohua and Wan Abas, Wan Anita and Waheed, Moniza (2023) Gamers' reasons for purchasing gaming virtual products: a systematic review. Studies in Media and Communication, 12 (1). pp. 254-267. ISSN 2325-8071; ESSN: 2325-808X https://redfame.com/journal/index.php/smc/article/view/6532 10.11114/smc.v12i1.6532
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
description With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic literature review to investigate the reasons for purchasing virtual goods in games. We use the “The Preferred Reporting Items for Systematic reviews and Meta-Analyses” (PRISMA) statement to guide the data collection, analysis and reporting project for the systematic review. This article obtained 37 papers from the Web of Science (WOS) and Scopus databases. The article covers research during the period 2013-2023. We review the independent and dependent variables, research methods, theoretical background, and findings involved in the relevant literature. The study finds that the "enjoyment", "social attributes" and "functional value" of gaming products often play a key role in consumer purchases at certain times and among certain user groups. It is the hope of this paper that these findings will increase gaming companies' understanding of what drives players to purchase virtual items. Game designers can grasp the needs of game users and better convert ideas into payment points so that game companies can get higher profits.
format Article
author Huo, Shaohua
Wan Abas, Wan Anita
Waheed, Moniza
spellingShingle Huo, Shaohua
Wan Abas, Wan Anita
Waheed, Moniza
Gamers' reasons for purchasing gaming virtual products: a systematic review
author_facet Huo, Shaohua
Wan Abas, Wan Anita
Waheed, Moniza
author_sort Huo, Shaohua
title Gamers' reasons for purchasing gaming virtual products: a systematic review
title_short Gamers' reasons for purchasing gaming virtual products: a systematic review
title_full Gamers' reasons for purchasing gaming virtual products: a systematic review
title_fullStr Gamers' reasons for purchasing gaming virtual products: a systematic review
title_full_unstemmed Gamers' reasons for purchasing gaming virtual products: a systematic review
title_sort gamers' reasons for purchasing gaming virtual products: a systematic review
publisher RedFame Publishing
publishDate 2023
url http://psasir.upm.edu.my/id/eprint/105640/
https://redfame.com/journal/index.php/smc/article/view/6532
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score 13.18916