EVALUATING THE USEFULNESS OF GAMIFIED ANTI-ANXIETY MOBILE APPLICATION USING HEDONIC-MOTIVATION SYSTEM ADOPTION MODEL (HMSAM)
Nowadays, anxiety has been one of the most common mental health issues affecting communities especially university students. A lot of mobile applications invented as interventions for various users to cope with their anxiety symptoms. This project aimed to evaluate the usefulness of a gamified...
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Format: | Final Year Project Report |
Language: | English English |
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Universiti Malaysia Sarawak, (UNIMAS)
2023
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Online Access: | http://ir.unimas.my/id/eprint/44183/1/Nurul%20Asyikin%20%2824%20pgs%29.pdf http://ir.unimas.my/id/eprint/44183/2/Nurul%20Asyikin%20ft.pdf http://ir.unimas.my/id/eprint/44183/ |
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