Android mathematics learning game for preschool of age 3 to 5

The existence of smart phones or tablets should serve as a learning tool rather than an entertainment tool for children. Children should experience effective practices in their early childhood to better mastery their learning skills. Nowadays, the widespread adoption of mobile devices has created la...

Full description

Saved in:
Bibliographic Details
Main Author: Tew, Ai Dee
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2014
Subjects:
Online Access:http://ir.unimas.my/id/eprint/39538/1/TEW%20AI%20DEE%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/39538/4/TEW%20AI%20DEE%20%28ft%29.pdf
http://ir.unimas.my/id/eprint/39538/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.unimas.ir.39538
record_format eprints
spelling my.unimas.ir.395382024-04-24T07:01:08Z http://ir.unimas.my/id/eprint/39538/ Android mathematics learning game for preschool of age 3 to 5 Tew, Ai Dee L Education (General) T Technology (General) The existence of smart phones or tablets should serve as a learning tool rather than an entertainment tool for children. Children should experience effective practices in their early childhood to better mastery their learning skills. Nowadays, the widespread adoption of mobile devices has created large opportunities for mobile learning. However, less practical application has been implemented. By catching the trend, we can create more functionality game especially to children of age 3 to 5, whereby they can enjoy learning through mobile-based educational game. Our purpose in this study is to carry out reviews and studies on the mobile learning development criteria, preschool mathematics learning content, such as number sense and number relationships, and learning method that is most suitable in developing a mobile mathematics learning application that aims to enhance the mathematics knowledge of preschool children. In order to achieve the objectives of this project, the approaches and techniques reviewed will be implemented in the design. An application prototype will be developed by following the steps in the methodology chosen at the end of this project. Universiti Malaysia Sarawak, (UNIMAS) 2014 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/39538/1/TEW%20AI%20DEE%20%2824%20pgs%29.pdf text en http://ir.unimas.my/id/eprint/39538/4/TEW%20AI%20DEE%20%28ft%29.pdf Tew, Ai Dee (2014) Android mathematics learning game for preschool of age 3 to 5. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic L Education (General)
T Technology (General)
spellingShingle L Education (General)
T Technology (General)
Tew, Ai Dee
Android mathematics learning game for preschool of age 3 to 5
description The existence of smart phones or tablets should serve as a learning tool rather than an entertainment tool for children. Children should experience effective practices in their early childhood to better mastery their learning skills. Nowadays, the widespread adoption of mobile devices has created large opportunities for mobile learning. However, less practical application has been implemented. By catching the trend, we can create more functionality game especially to children of age 3 to 5, whereby they can enjoy learning through mobile-based educational game. Our purpose in this study is to carry out reviews and studies on the mobile learning development criteria, preschool mathematics learning content, such as number sense and number relationships, and learning method that is most suitable in developing a mobile mathematics learning application that aims to enhance the mathematics knowledge of preschool children. In order to achieve the objectives of this project, the approaches and techniques reviewed will be implemented in the design. An application prototype will be developed by following the steps in the methodology chosen at the end of this project.
format Final Year Project Report
author Tew, Ai Dee
author_facet Tew, Ai Dee
author_sort Tew, Ai Dee
title Android mathematics learning game for preschool of age 3 to 5
title_short Android mathematics learning game for preschool of age 3 to 5
title_full Android mathematics learning game for preschool of age 3 to 5
title_fullStr Android mathematics learning game for preschool of age 3 to 5
title_full_unstemmed Android mathematics learning game for preschool of age 3 to 5
title_sort android mathematics learning game for preschool of age 3 to 5
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2014
url http://ir.unimas.my/id/eprint/39538/1/TEW%20AI%20DEE%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/39538/4/TEW%20AI%20DEE%20%28ft%29.pdf
http://ir.unimas.my/id/eprint/39538/
_version_ 1797543481787285504
score 13.188404