Android mathematics learning game for preschool of age 3 to 5

The existence of smart phones or tablets should serve as a learning tool rather than an entertainment tool for children. Children should experience effective practices in their early childhood to better mastery their learning skills. Nowadays, the widespread adoption of mobile devices has created la...

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Bibliographic Details
Main Author: Tew, Ai Dee
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2014
Subjects:
Online Access:http://ir.unimas.my/id/eprint/39538/1/TEW%20AI%20DEE%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/39538/4/TEW%20AI%20DEE%20%28ft%29.pdf
http://ir.unimas.my/id/eprint/39538/
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Summary:The existence of smart phones or tablets should serve as a learning tool rather than an entertainment tool for children. Children should experience effective practices in their early childhood to better mastery their learning skills. Nowadays, the widespread adoption of mobile devices has created large opportunities for mobile learning. However, less practical application has been implemented. By catching the trend, we can create more functionality game especially to children of age 3 to 5, whereby they can enjoy learning through mobile-based educational game. Our purpose in this study is to carry out reviews and studies on the mobile learning development criteria, preschool mathematics learning content, such as number sense and number relationships, and learning method that is most suitable in developing a mobile mathematics learning application that aims to enhance the mathematics knowledge of preschool children. In order to achieve the objectives of this project, the approaches and techniques reviewed will be implemented in the design. An application prototype will be developed by following the steps in the methodology chosen at the end of this project.