MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY
With the people having lack of knowledge about Sarawak, the become the the cause of the development of this project. This project is about designing and development a Mobile Edutainment Game : Kenyalang Journey. The objectives of this project is able to develop a mobile edutainment game about Saraw...
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Format: | Final Year Project Report |
Language: | English |
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Universiti Malaysia Sarawak (UNIMAS)
2019
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Online Access: | http://ir.unimas.my/id/eprint/33877/1/Lois%20Engkulau%20ft.pdf http://ir.unimas.my/id/eprint/33877/ |
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my.unimas.ir.338772024-02-02T09:00:40Z http://ir.unimas.my/id/eprint/33877/ MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY LOIS, ENGKULAU QA76 Computer software With the people having lack of knowledge about Sarawak, the become the the cause of the development of this project. This project is about designing and development a Mobile Edutainment Game : Kenyalang Journey. The objectives of this project is able to develop a mobile edutainment game about Sarawak, able do develop question database about Sarawak and lastly able to evaluate the performance of proposed mobile applications in term of game usabality. The step to build this project start from literature review, development of question database, design and develop mobile app and documentation. The focus of this project is able to increase the amount of people having a wide knowledge about Sarawak. Besides that, this project also develop to test their knowledge about Sarawak using Bloom’s Taxonomy. Universiti Malaysia Sarawak (UNIMAS) 2019 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/33877/1/Lois%20Engkulau%20ft.pdf LOIS, ENGKULAU (2019) MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY. [Final Year Project Report] (Unpublished) |
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QA76 Computer software LOIS, ENGKULAU MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
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With the people having lack of knowledge about Sarawak, the become the the cause of the development of this project. This project is about designing and development a Mobile Edutainment Game : Kenyalang Journey. The objectives of this project is able to develop a
mobile edutainment game about Sarawak, able do develop question database about Sarawak and lastly able to evaluate the performance of proposed mobile applications in term of game usabality. The step to build this project start from literature review, development of question
database, design and develop mobile app and documentation. The focus of this project is able
to increase the amount of people having a wide knowledge about Sarawak. Besides that, this project also develop to test their knowledge about Sarawak using Bloom’s Taxonomy. |
format |
Final Year Project Report |
author |
LOIS, ENGKULAU |
author_facet |
LOIS, ENGKULAU |
author_sort |
LOIS, ENGKULAU |
title |
MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
title_short |
MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
title_full |
MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
title_fullStr |
MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
title_full_unstemmed |
MOBILE EDUTAINMENT GAME : KENYALANG JOURNEY |
title_sort |
mobile edutainment game : kenyalang journey |
publisher |
Universiti Malaysia Sarawak (UNIMAS) |
publishDate |
2019 |
url |
http://ir.unimas.my/id/eprint/33877/1/Lois%20Engkulau%20ft.pdf http://ir.unimas.my/id/eprint/33877/ |
_version_ |
1792160674685648896 |
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13.19449 |