The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin

The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun.Based on the result, students enjoy more when playing the games while studying. They tend to focus m...

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Bibliographic Details
Main Authors: Sidi, Jonathan, Mohamed Nor, Nur Shaheerah
Format: Poster
Language:English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/31571/1/Poster_SKMartin-BoardGame.pdf
http://ir.unimas.my/id/eprint/31571/
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