The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin
The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun.Based on the result, students enjoy more when playing the games while studying. They tend to focus m...
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Main Authors: | , |
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Format: | Poster |
Language: | English |
Published: |
Universiti Malaysia Sarawak, (UNIMAS)
2020
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/31571/1/Poster_SKMartin-BoardGame.pdf http://ir.unimas.my/id/eprint/31571/ |
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