The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin

The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun with their study. Based on the result, students enjoy more when playing the games while studying. Th...

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Bibliographic Details
Main Authors: Nur Shaheerah, Mohamed Nor, Jonathan, Sidi, Andalina Dayang, Madang, Suhaira, Suhaimi, Ainin Sofea, Azhari, Nur Fatin Fareeda, Roslan, Siti Khadijah, Abdullah, Rapheal, Andar
Format: Proceeding
Language:English
Published: UNIMAS Publisher 2019
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Online Access:http://ir.unimas.my/id/eprint/31566/1/Jonathan%20Sidi.pdf
http://ir.unimas.my/id/eprint/31566/
https://www.researchgate.net/publication/344070458_The_Efficiency_of_Game-Based_Learning_Towards_Student%27s_Focus_And_Enjoyment_Using_Board_Game_A_Case_Study_at_SK_Martin
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