Beyond Usability : Exploring the Emotional and Aesthetic Factors of Desktop Virtual Reality-based Learning Environments
The capability of desktop virtual reality (VR) technology in influencing the cognitive capacity of the learners has been extensively investigated by many researchers. Nevertheless, emotional and aesthetic factors have too often been given little attention especially in the contexts of desktop V...
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Main Authors: | , , |
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Format: | Proceeding |
Language: | English |
Published: |
2009
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/29981/1/Beyond%20Usability%20-%20Copy.pdf http://ir.unimas.my/id/eprint/29981/ |
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Summary: | The capability of desktop virtual reality (VR)
technology in influencing the cognitive capacity of the
learners has been extensively investigated by many
researchers. Nevertheless, emotional and aesthetic
factors have too often been given little attention
especially in the contexts of desktop VR-based learning
environments. In this work, Kansei Engineering methods
were used to guide the process of uncovering the
emotional and aesthetic aspects of a desktop VR-based
project known as Virtual Simulated Traffics for Road
Safety Education (ViSTREET). This paper presents the
results from the first of the three-phase kansei
experiments, which involved eight participants. Each
participant was required to evaluate ten different virtual
environments and rate them accordingly. The results
revealed the association of kansei to each design
instance and highlighted the features of emotionallysound virtual learning environments. The outcome of this
work highlights the need to consider learners’ emotional
and aesthetic factors when designing VR-based learning
environments. |
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