Physical Rigging Procedures Based on Character Type and Design in 3D Animation
In 3D (Three-Dimensional) animation pipeline, the term rigging is commonly used to describe the process of creating skeleton system inside the finishing 3D character geometry and assigning animation controllers for animators to animate the 3D character. In order to establish a fluidity movement on t...
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Main Authors: | Mohd Rosli, Arshad, Kim, Hae Yoon, Ahmad Azaini, Abdul Manaf, Muhammad Azmin, Mohamed Ghazali |
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Format: | Article |
Language: | English |
Published: |
Blue Eyes Intelligence Engineering Publishing
2019
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/27227/1/Mohd%20Rosli.pdf http://ir.unimas.my/id/eprint/27227/ https://www.ijrte.org/ |
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