Physical Rigging Procedures Based on Character Type and Design in 3D Animation

In 3D (Three-Dimensional) animation pipeline, the term rigging is commonly used to describe the process of creating skeleton system inside the finishing 3D character geometry and assigning animation controllers for animators to animate the 3D character. In order to establish a fluidity movement on t...

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Bibliographic Details
Main Authors: Mohd Rosli, Arshad, Kim, Hae Yoon, Ahmad Azaini, Abdul Manaf, Muhammad Azmin, Mohamed Ghazali
Format: Article
Language:English
Published: Blue Eyes Intelligence Engineering Publishing 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/27227/1/Mohd%20Rosli.pdf
http://ir.unimas.my/id/eprint/27227/
https://www.ijrte.org/
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