Learning Programming Using Objects-First Approach Through Folktales
Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integr...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
UTM Press
2015
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf http://ir.unimas.my/id/eprint/10699/ https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.unimas.ir.10699 |
---|---|
record_format |
eprints |
spelling |
my.unimas.ir.106992023-11-02T03:30:44Z http://ir.unimas.my/id/eprint/10699/ Learning Programming Using Objects-First Approach Through Folktales Ling, Siew Woei Imran Hazimin, Othman Chuah, Kee Man L Education (General) T Technology (General) Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming. This paper shares an approach of teaching programming using the folktales to create awareness also to simulate the amateur and non-programmers interested with folktales at the same time motivated to complete a creation of digital story using 3D programming software, Alice and Unity. Mixed-methods approach revealed participants’ positive behavior towards learning programming although it was perceived difficult. The finding also indicates that they can understand the programming language and successfully explored the software to create a digital story. UTM Press 2015 Article PeerReviewed text en http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf Ling, Siew Woei and Imran Hazimin, Othman and Chuah, Kee Man (2015) Learning Programming Using Objects-First Approach Through Folktales. Jurnal Teknologi, 75 (3). pp. 47-53. ISSN 2180–3722 https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales DOI: 10.11113/jt.v75.5042 |
institution |
Universiti Malaysia Sarawak |
building |
Centre for Academic Information Services (CAIS) |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Sarawak |
content_source |
UNIMAS Institutional Repository |
url_provider |
http://ir.unimas.my/ |
language |
English |
topic |
L Education (General) T Technology (General) |
spellingShingle |
L Education (General) T Technology (General) Ling, Siew Woei Imran Hazimin, Othman Chuah, Kee Man Learning Programming Using Objects-First Approach Through Folktales |
description |
Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming. This paper shares an approach of teaching programming using the folktales to create awareness also to simulate the amateur and non-programmers interested with folktales at the same time motivated to complete a creation of digital story using 3D programming software, Alice and Unity. Mixed-methods approach revealed participants’ positive behavior towards learning programming although it was perceived difficult. The finding also indicates that they can understand the programming language and successfully explored the software to create a digital story. |
format |
Article |
author |
Ling, Siew Woei Imran Hazimin, Othman Chuah, Kee Man |
author_facet |
Ling, Siew Woei Imran Hazimin, Othman Chuah, Kee Man |
author_sort |
Ling, Siew Woei |
title |
Learning Programming Using Objects-First Approach Through Folktales |
title_short |
Learning Programming Using Objects-First Approach Through Folktales |
title_full |
Learning Programming Using Objects-First Approach Through Folktales |
title_fullStr |
Learning Programming Using Objects-First Approach Through Folktales |
title_full_unstemmed |
Learning Programming Using Objects-First Approach Through Folktales |
title_sort |
learning programming using objects-first approach through folktales |
publisher |
UTM Press |
publishDate |
2015 |
url |
http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf http://ir.unimas.my/id/eprint/10699/ https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales |
_version_ |
1781710367448104960 |
score |
13.214268 |