Learning Programming Using Objects-First Approach Through Folktales

Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integr...

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Main Authors: Ling, Siew Woei, Imran Hazimin, Othman, Chuah, Kee Man
Format: Article
Language:English
Published: UTM Press 2015
Subjects:
Online Access:http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf
http://ir.unimas.my/id/eprint/10699/
https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales
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spelling my.unimas.ir.106992023-11-02T03:30:44Z http://ir.unimas.my/id/eprint/10699/ Learning Programming Using Objects-First Approach Through Folktales Ling, Siew Woei Imran Hazimin, Othman Chuah, Kee Man L Education (General) T Technology (General) Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming. This paper shares an approach of teaching programming using the folktales to create awareness also to simulate the amateur and non-programmers interested with folktales at the same time motivated to complete a creation of digital story using 3D programming software, Alice and Unity. Mixed-methods approach revealed participants’ positive behavior towards learning programming although it was perceived difficult. The finding also indicates that they can understand the programming language and successfully explored the software to create a digital story. UTM Press 2015 Article PeerReviewed text en http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf Ling, Siew Woei and Imran Hazimin, Othman and Chuah, Kee Man (2015) Learning Programming Using Objects-First Approach Through Folktales. Jurnal Teknologi, 75 (3). pp. 47-53. ISSN 2180–3722 https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales DOI: 10.11113/jt.v75.5042
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
T Technology (General)
spellingShingle L Education (General)
T Technology (General)
Ling, Siew Woei
Imran Hazimin, Othman
Chuah, Kee Man
Learning Programming Using Objects-First Approach Through Folktales
description Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming. This paper shares an approach of teaching programming using the folktales to create awareness also to simulate the amateur and non-programmers interested with folktales at the same time motivated to complete a creation of digital story using 3D programming software, Alice and Unity. Mixed-methods approach revealed participants’ positive behavior towards learning programming although it was perceived difficult. The finding also indicates that they can understand the programming language and successfully explored the software to create a digital story.
format Article
author Ling, Siew Woei
Imran Hazimin, Othman
Chuah, Kee Man
author_facet Ling, Siew Woei
Imran Hazimin, Othman
Chuah, Kee Man
author_sort Ling, Siew Woei
title Learning Programming Using Objects-First Approach Through Folktales
title_short Learning Programming Using Objects-First Approach Through Folktales
title_full Learning Programming Using Objects-First Approach Through Folktales
title_fullStr Learning Programming Using Objects-First Approach Through Folktales
title_full_unstemmed Learning Programming Using Objects-First Approach Through Folktales
title_sort learning programming using objects-first approach through folktales
publisher UTM Press
publishDate 2015
url http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf
http://ir.unimas.my/id/eprint/10699/
https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales
_version_ 1781710367448104960
score 13.214268