Learning Programming Using Objects-First Approach Through Folktales

Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integr...

Full description

Saved in:
Bibliographic Details
Main Authors: Ling, Siew Woei, Imran Hazimin, Othman, Chuah, Kee Man
Format: Article
Language:English
Published: UTM Press 2015
Subjects:
Online Access:http://ir.unimas.my/id/eprint/10699/1/NO%2076%20Learning%20programming%20using%20objects-first%20approach%20through%20folktales%20%28abstract%29.pdf
http://ir.unimas.my/id/eprint/10699/
https://www.researchgate.net/publication/280722000_Learning_Programming_Using_Objects-First_Approach_Through_Folktales
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Teaching programming to the amateur programmers and non-programmers with design and educational technology background are tough. Needless to say, it is pertinent for them to have some basic programming skills. We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming. This paper shares an approach of teaching programming using the folktales to create awareness also to simulate the amateur and non-programmers interested with folktales at the same time motivated to complete a creation of digital story using 3D programming software, Alice and Unity. Mixed-methods approach revealed participants’ positive behavior towards learning programming although it was perceived difficult. The finding also indicates that they can understand the programming language and successfully explored the software to create a digital story.