Digital Game Design for Older Adults : A Conceptual Framework

The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or framework...

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Main Authors: Nurul Farinah, Mohsin, Suriati Khartini, Jali, Sylvester, Arnab, Mohamad Imran, Bandan, Nurfauza, Jali, Amelia Jati, Robert Jupit
Format: Article
Language:English
Published: Semarak Ilmu Publishing 2024
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Online Access:http://ir.unimas.my/id/eprint/46237/1/document-6.pdf
http://ir.unimas.my/id/eprint/46237/
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5370
https://doi.org/10.37934/araset.54.2.7988
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spelling my.unimas.ir-462372024-10-07T06:25:55Z http://ir.unimas.my/id/eprint/46237/ Digital Game Design for Older Adults : A Conceptual Framework Nurul Farinah, Mohsin Suriati Khartini, Jali Sylvester, Arnab Mohamad Imran, Bandan Nurfauza, Jali Amelia Jati, Robert Jupit QA75 Electronic computers. Computer science T Technology (General) The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences. Semarak Ilmu Publishing 2024-10-03 Article PeerReviewed text en http://ir.unimas.my/id/eprint/46237/1/document-6.pdf Nurul Farinah, Mohsin and Suriati Khartini, Jali and Sylvester, Arnab and Mohamad Imran, Bandan and Nurfauza, Jali and Amelia Jati, Robert Jupit (2024) Digital Game Design for Older Adults : A Conceptual Framework. Journal of Advanced Research in Applied Sciences and Engineering Technology, 54 (2). pp. 79-88. ISSN 2462-1943 https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5370 https://doi.org/10.37934/araset.54.2.7988
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
T Technology (General)
spellingShingle QA75 Electronic computers. Computer science
T Technology (General)
Nurul Farinah, Mohsin
Suriati Khartini, Jali
Sylvester, Arnab
Mohamad Imran, Bandan
Nurfauza, Jali
Amelia Jati, Robert Jupit
Digital Game Design for Older Adults : A Conceptual Framework
description The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences.
format Article
author Nurul Farinah, Mohsin
Suriati Khartini, Jali
Sylvester, Arnab
Mohamad Imran, Bandan
Nurfauza, Jali
Amelia Jati, Robert Jupit
author_facet Nurul Farinah, Mohsin
Suriati Khartini, Jali
Sylvester, Arnab
Mohamad Imran, Bandan
Nurfauza, Jali
Amelia Jati, Robert Jupit
author_sort Nurul Farinah, Mohsin
title Digital Game Design for Older Adults : A Conceptual Framework
title_short Digital Game Design for Older Adults : A Conceptual Framework
title_full Digital Game Design for Older Adults : A Conceptual Framework
title_fullStr Digital Game Design for Older Adults : A Conceptual Framework
title_full_unstemmed Digital Game Design for Older Adults : A Conceptual Framework
title_sort digital game design for older adults : a conceptual framework
publisher Semarak Ilmu Publishing
publishDate 2024
url http://ir.unimas.my/id/eprint/46237/1/document-6.pdf
http://ir.unimas.my/id/eprint/46237/
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5370
https://doi.org/10.37934/araset.54.2.7988
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score 13.214268