Digital Game Design for Older Adults : A Conceptual Framework
The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or framework...
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Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Semarak Ilmu Publishing
2024
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/46237/1/document-6.pdf http://ir.unimas.my/id/eprint/46237/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5370 https://doi.org/10.37934/araset.54.2.7988 |
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Summary: | The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed
specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed
to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and
development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research
design. This article introduces and discusses the purpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was
used to validate the framework by investigating older adults’ experiences. |
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