Collaborative Learning of Year 4 Science Subject Using Board Games

In an educational landscape increasingly influenced by technology, this research investigates collaborative gaming using a digital and non-digital format to uncover their potential to elevate students' academic performance, learning motivation, and social interaction within the Science classroo...

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Main Author: Kah Ching, Sim
Format: Thesis
Language:English
English
English
Published: Journal of Cognitive Sciences and Human Development 2024
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spelling my.unimas.ir-453822025-01-09T08:14:22Z http://ir.unimas.my/id/eprint/45382/ Collaborative Learning of Year 4 Science Subject Using Board Games Kah Ching, Sim LB1501 Primary Education In an educational landscape increasingly influenced by technology, this research investigates collaborative gaming using a digital and non-digital format to uncover their potential to elevate students' academic performance, learning motivation, and social interaction within the Science classroom. This research employs a pre-test-post-test between-groups design to investigate the gender differences and the effectiveness of Conventional Teaching (CT), Collaborative Learning (CL) strategies in the context of teaching the Year 4 Science curriculum through Paper-Based Board Games (PBBG) and Computerized Board Games (CBG). The study engages a diverse group of 10-year-old participants from National-Type Chinese Primary Schools to comprehensively analyze the gender differences by comparing the change scores and mean scores for CT with the PBBG and CBG. Through a combination of quantitative methods encompassing pre-tests, post-tests, and questionnaires, while qualitative approaches involve classroom observations and interviews, the distinction of CT, PBBG and CBG with CL is explained. The findings reveal that there are no gender differences between teaching methods. In contrast, a significant difference was detected between the academic performance, social interaction and learning motivation, facets of CT, PBBG, and CBG, specifically in science education. Notably, the PBBG group exhibits a higher mean score and lower standard deviation, implying a more robust perception of academic performance, social interaction and learning motivation. The implications of this research reverberate across the educational landscape, offering valuable insights to educators, curriculum designers, and educational technology developers in pursuing innovative Science education approaches. Recognising the inherent value of PBBG and CBG, with CL, educators are poised to harness their potential to create engaging and impactful learning experiences for 10-year-old participants within National-Type Chinese Primary Schools. This approach enhances their grasp of scientific concepts while nurturing essential collaborative skills. Journal of Cognitive Sciences and Human Development 2024-06-17 Thesis PeerReviewed text en http://ir.unimas.my/id/eprint/45382/5/DSVA_SIM%20KAH%20CHING.pdf text en http://ir.unimas.my/id/eprint/45382/6/Thesis%20PhD_SIM%20KAH%20CHING%20-%2024%20pages.pdf text en http://ir.unimas.my/id/eprint/45382/11/Thesis%20PhD_SIM%20KAH%20CHING.ftext.pdf Kah Ching, Sim (2024) Collaborative Learning of Year 4 Science Subject Using Board Games. PhD thesis, UNIMAS.
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
English
topic LB1501 Primary Education
spellingShingle LB1501 Primary Education
Kah Ching, Sim
Collaborative Learning of Year 4 Science Subject Using Board Games
description In an educational landscape increasingly influenced by technology, this research investigates collaborative gaming using a digital and non-digital format to uncover their potential to elevate students' academic performance, learning motivation, and social interaction within the Science classroom. This research employs a pre-test-post-test between-groups design to investigate the gender differences and the effectiveness of Conventional Teaching (CT), Collaborative Learning (CL) strategies in the context of teaching the Year 4 Science curriculum through Paper-Based Board Games (PBBG) and Computerized Board Games (CBG). The study engages a diverse group of 10-year-old participants from National-Type Chinese Primary Schools to comprehensively analyze the gender differences by comparing the change scores and mean scores for CT with the PBBG and CBG. Through a combination of quantitative methods encompassing pre-tests, post-tests, and questionnaires, while qualitative approaches involve classroom observations and interviews, the distinction of CT, PBBG and CBG with CL is explained. The findings reveal that there are no gender differences between teaching methods. In contrast, a significant difference was detected between the academic performance, social interaction and learning motivation, facets of CT, PBBG, and CBG, specifically in science education. Notably, the PBBG group exhibits a higher mean score and lower standard deviation, implying a more robust perception of academic performance, social interaction and learning motivation. The implications of this research reverberate across the educational landscape, offering valuable insights to educators, curriculum designers, and educational technology developers in pursuing innovative Science education approaches. Recognising the inherent value of PBBG and CBG, with CL, educators are poised to harness their potential to create engaging and impactful learning experiences for 10-year-old participants within National-Type Chinese Primary Schools. This approach enhances their grasp of scientific concepts while nurturing essential collaborative skills.
format Thesis
author Kah Ching, Sim
author_facet Kah Ching, Sim
author_sort Kah Ching, Sim
title Collaborative Learning of Year 4 Science Subject Using Board Games
title_short Collaborative Learning of Year 4 Science Subject Using Board Games
title_full Collaborative Learning of Year 4 Science Subject Using Board Games
title_fullStr Collaborative Learning of Year 4 Science Subject Using Board Games
title_full_unstemmed Collaborative Learning of Year 4 Science Subject Using Board Games
title_sort collaborative learning of year 4 science subject using board games
publisher Journal of Cognitive Sciences and Human Development
publishDate 2024
url http://ir.unimas.my/id/eprint/45382/5/DSVA_SIM%20KAH%20CHING.pdf
http://ir.unimas.my/id/eprint/45382/6/Thesis%20PhD_SIM%20KAH%20CHING%20-%2024%20pages.pdf
http://ir.unimas.my/id/eprint/45382/11/Thesis%20PhD_SIM%20KAH%20CHING.ftext.pdf
http://ir.unimas.my/id/eprint/45382/
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score 13.235796