The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students

This study aimed to determine the impact of online gaming on the anxiety and stress of Universiti Malaysia Sarawak (UNIMAS) students. The quantitative survey method was used, and the survey questionnaires were distributed to a sample of university students in UNIMAS, Kota Samarahan, Sarawak. Ther...

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Main Author: Norismadiana, Mahari
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2022
Subjects:
Online Access:http://ir.unimas.my/id/eprint/43123/1/NORISMADIANA%20MAHARI%20%2824pgs%29.pdf
http://ir.unimas.my/id/eprint/43123/8/NORISMADIANA%20MAHARI%20%28Fulltext%29.pdf
http://ir.unimas.my/id/eprint/43123/
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spelling my.unimas.ir-431232024-11-14T02:56:16Z http://ir.unimas.my/id/eprint/43123/ The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students Norismadiana, Mahari H Social Sciences (General) HM Sociology This study aimed to determine the impact of online gaming on the anxiety and stress of Universiti Malaysia Sarawak (UNIMAS) students. The quantitative survey method was used, and the survey questionnaires were distributed to a sample of university students in UNIMAS, Kota Samarahan, Sarawak. There were a total of 40 answered questionnaires collected. The data was analyzed using version 26.0 of the Statistical Package for Social Sciences (SPSS). Based on the reliability analysis, the instruments used in this study have been proven to be reliable. By using the Independent t-test, it indicates that there is no significant difference in the anxiety level in terms of the gender of online game users, and there is no significant difference in the stress level in terms of the gender of online game users. Besides, by using the Spearman Correlation, it indicates that there is no significant relationship between the online game usage and their anxiety level, and there is also no significant relationship between the online game usage and their stress level. Apart from that, the findings implied that the anxiety and stress levels are similar for both genders, and the online game usage does not affect UNIMAS students’ anxiety and stresslevels. Future researchers should conduct similar research with a larger number of samples, include respondents from other universities, and use both quantitative and qualitative methods to improve this study. Universiti Malaysia Sarawak (UNIMAS) 2022 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/43123/1/NORISMADIANA%20MAHARI%20%2824pgs%29.pdf text en http://ir.unimas.my/id/eprint/43123/8/NORISMADIANA%20MAHARI%20%28Fulltext%29.pdf Norismadiana, Mahari (2022) The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
HM Sociology
spellingShingle H Social Sciences (General)
HM Sociology
Norismadiana, Mahari
The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
description This study aimed to determine the impact of online gaming on the anxiety and stress of Universiti Malaysia Sarawak (UNIMAS) students. The quantitative survey method was used, and the survey questionnaires were distributed to a sample of university students in UNIMAS, Kota Samarahan, Sarawak. There were a total of 40 answered questionnaires collected. The data was analyzed using version 26.0 of the Statistical Package for Social Sciences (SPSS). Based on the reliability analysis, the instruments used in this study have been proven to be reliable. By using the Independent t-test, it indicates that there is no significant difference in the anxiety level in terms of the gender of online game users, and there is no significant difference in the stress level in terms of the gender of online game users. Besides, by using the Spearman Correlation, it indicates that there is no significant relationship between the online game usage and their anxiety level, and there is also no significant relationship between the online game usage and their stress level. Apart from that, the findings implied that the anxiety and stress levels are similar for both genders, and the online game usage does not affect UNIMAS students’ anxiety and stresslevels. Future researchers should conduct similar research with a larger number of samples, include respondents from other universities, and use both quantitative and qualitative methods to improve this study.
format Final Year Project Report
author Norismadiana, Mahari
author_facet Norismadiana, Mahari
author_sort Norismadiana, Mahari
title The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
title_short The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
title_full The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
title_fullStr The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
title_full_unstemmed The Impact Of Online Gaming On Anxiety And Stress Among Unimas Students
title_sort impact of online gaming on anxiety and stress among unimas students
publisher Universiti Malaysia Sarawak (UNIMAS)
publishDate 2022
url http://ir.unimas.my/id/eprint/43123/1/NORISMADIANA%20MAHARI%20%2824pgs%29.pdf
http://ir.unimas.my/id/eprint/43123/8/NORISMADIANA%20MAHARI%20%28Fulltext%29.pdf
http://ir.unimas.my/id/eprint/43123/
_version_ 1817848724081082368
score 13.223943