Implementation of positive reinforcement and negative reinforcement in the development of Rms prayer’s pillars gamification

RMS Prayer’s Pillars Gamification is a game related to pillars of qalbi (heart), pillars of qauli (words) and pillars of fikli (deeds) using Robot M-Solat (RMS). This gamification was developed based on enhancing motivation to improve the mastery of prayer pillars among students. This gamification’s...

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Bibliographic Details
Main Authors: Siti Fauziah Mohd Amin, Sabariah Sharif, Mad Nor Madjapuni, Muhamad Suhaimi Taat, Muralindran Mariappan
Format: Patent
Language:English
English
Published: Eyup Artvinli, Institute of Education in Eskisehir Osmangazi University 2021
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/32071/1/Implementation%20of%20positive%20reinforcement%20and%20negative%20reinforcement%20in%20the%20development%20of%20Rms%20prayer%E2%80%99s%20pillars%20gamification_ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32071/3/Implementation%20of%20positive%20reinforcement%20and%20negative%20reinforcement%20in%20the%20development%20of%20Rms%20prayer%E2%80%99s%20pillars%20gamification.pdf
https://eprints.ums.edu.my/id/eprint/32071/
https://rigeo.org/submit-a-menuscript/index.php/submission/article/view/1948/1457
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