Achieving ‘appeal’ through Kansei approach
The design of animation character design depends on the principle of ‘Appeal.’ However, to define this important principle is difficult as it is a perplexing principle as it is based on personal opinion. To ‘achieve’ and understand ‘appeal’ need a systematic way, and this project proposes ‘Kansei En...
Saved in:
Main Authors: | , |
---|---|
Format: | Article |
Language: | English English |
Published: |
Penerbit UMS
2019
|
Subjects: | |
Online Access: | https://eprints.ums.edu.my/id/eprint/30555/1/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach.pdf https://eprints.ums.edu.my/id/eprint/30555/2/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach1.pdf https://eprints.ums.edu.my/id/eprint/30555/ https://jurcon.ums.edu.my/ojums/index.php/GA/article/view/2183 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.ums.eprints.30555 |
---|---|
record_format |
eprints |
spelling |
my.ums.eprints.305552021-10-22T02:23:52Z https://eprints.ums.edu.my/id/eprint/30555/ Achieving ‘appeal’ through Kansei approach Teddy Marius Soikun Ag. Asri Ag. Ibrahim PN1660-1693 Technique of dramatic composition PN1993-1999 Motion pictures The design of animation character design depends on the principle of ‘Appeal.’ However, to define this important principle is difficult as it is a perplexing principle as it is based on personal opinion. To ‘achieve’ and understand ‘appeal’ need a systematic way, and this project proposes ‘Kansei Engineering’ approach. The project adopts Kansei Engineering method to achieve ‘appeal’ by selecting a popular animation domain and use qualitative method to analyze the appeal factor through the adaptation of Kansei Words in which, this project renamed to Viewer’s Impression Word (VIW). Through VIW, the project managed to identify ‘appeal’ factors through multivariate analysis such as factor analysis, Partial Least Squares and PCA, it managed to propose systematic loose principles. The loose principle is called Animation Character Design Appeal Principles (ACDAP) that may assist animators and designers in understanding and achieving ‘appeal’ in their designs. Penerbit UMS 2019 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/30555/1/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach.pdf text en https://eprints.ums.edu.my/id/eprint/30555/2/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach1.pdf Teddy Marius Soikun and Ag. Asri Ag. Ibrahim (2019) Achieving ‘appeal’ through Kansei approach. Gendang Alam, Edisi Khas. pp. 45-61. ISSN 2180-1738 https://jurcon.ums.edu.my/ojums/index.php/GA/article/view/2183 |
institution |
Universiti Malaysia Sabah |
building |
UMS Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Sabah |
content_source |
UMS Institutional Repository |
url_provider |
http://eprints.ums.edu.my/ |
language |
English English |
topic |
PN1660-1693 Technique of dramatic composition PN1993-1999 Motion pictures |
spellingShingle |
PN1660-1693 Technique of dramatic composition PN1993-1999 Motion pictures Teddy Marius Soikun Ag. Asri Ag. Ibrahim Achieving ‘appeal’ through Kansei approach |
description |
The design of animation character design depends on the principle of ‘Appeal.’ However, to define this important principle is difficult as it is a perplexing principle as it is based on personal opinion. To ‘achieve’ and understand ‘appeal’ need a systematic way, and this project proposes ‘Kansei Engineering’ approach. The project adopts Kansei Engineering method to achieve ‘appeal’ by selecting a popular animation domain and use qualitative method to analyze the appeal factor through the adaptation of Kansei Words in which, this project renamed to Viewer’s Impression Word (VIW). Through VIW, the project managed to identify ‘appeal’ factors through multivariate analysis such as factor analysis, Partial Least Squares and PCA, it managed to propose systematic loose principles. The loose principle is called Animation Character Design Appeal Principles (ACDAP) that may assist animators and designers in understanding and achieving ‘appeal’ in their designs. |
format |
Article |
author |
Teddy Marius Soikun Ag. Asri Ag. Ibrahim |
author_facet |
Teddy Marius Soikun Ag. Asri Ag. Ibrahim |
author_sort |
Teddy Marius Soikun |
title |
Achieving ‘appeal’ through Kansei approach |
title_short |
Achieving ‘appeal’ through Kansei approach |
title_full |
Achieving ‘appeal’ through Kansei approach |
title_fullStr |
Achieving ‘appeal’ through Kansei approach |
title_full_unstemmed |
Achieving ‘appeal’ through Kansei approach |
title_sort |
achieving ‘appeal’ through kansei approach |
publisher |
Penerbit UMS |
publishDate |
2019 |
url |
https://eprints.ums.edu.my/id/eprint/30555/1/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach.pdf https://eprints.ums.edu.my/id/eprint/30555/2/Achieving%20%E2%80%98appeal%E2%80%99%20through%20Kansei%20approach1.pdf https://eprints.ums.edu.my/id/eprint/30555/ https://jurcon.ums.edu.my/ojums/index.php/GA/article/view/2183 |
_version_ |
1760230779621736448 |
score |
13.15806 |